Antoine Lelievre
@alelievr
Graphics Developer on HDRP
Mixture Developer on my spare time
ID: 2553085736
https://github.com/alelievr/Mixture 07-06-2014 18:31:10
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51 Followers
70 Following
Pleased to announce our #HPG2023 paper w/Laurent Belcour on real-time glints: ggx-research.github.io/publication/20… We improve the SOTA by introducing a correct blending operator and 1.5-5x performance improvement by natively handling anisotropic footprints at a fixed cost: youtu.be/hsBacmXO08I
We’ve just released an exciting preview Agility SDK which introduces Work Graphs, a way to enable more GPU autonomy by allowing shaders to dynamically generate additional shader workloads! This release also includes Wave Matrix and accelerated AV1 Encoding devblogs.microsoft.com/directx/agilit…
Harold Halibut is going to ship with Unity’s new upscaling solution #STP. We are using it already and the quality is incredible! Thanks a lot to Kleber Garcia, Gregory Mitrano , NOTimothyLottes , Sébastien Lagarde and Natalya Tatarchuk 🇺🇦 and the rest of the Weta realtime & hdrp team.
Looking for a fast method to render your large-scale game components? Our lastest High-Perf Graphics paper allows to render terrains, oceans and even entire planets in realtime on any modern GPU using compute shaders. Fun fact: we use a Concurrent Binary Tree as a GPU memory manager.