Andrey Pomazan (@akylrum) 's Twitter Profile
Andrey Pomazan

@akylrum

freelance animator, gamemaker murlyka.com
📧[email protected]

ID: 312395634

linkhttp://gumroad.com/akylrum calendar_today07-06-2011 02:07:26

486 Tweet

551 Takipçi

89 Takip Edilen

Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Flash is one of the best tools for making game assets. I’ve been working in it since 2004/05. Adobe will shut down Animate on March 1st. Mood (ft. my colleague):

Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Trying to recreate and renew some character design concepts for animation. Three heads tall, long arms, short legs, big head. In flash, yeah.

Trying to recreate and renew some character design concepts for animation. Three heads tall, long arms, short legs, big head. In flash, yeah.
Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Meet Mighty Kat. This is a very rough concept of a character who is strong both inside and out. Always positive, always happy. I don't think this idea will go anywhere - just another unfinished doodle.

Meet Mighty Kat. This is a very rough concept of a character who is strong both inside and out. Always positive, always happy. I don't think this idea will go anywhere - just another unfinished doodle.
Andrey Pomazan (@akylrum) 's Twitter Profile Photo

When I design characters for animation, I triyng to minimalize and simplify character design in making it universal. And of course I'm always obsessing over the it. Lots of questions. 3 heads tall or 5? Chibi or classic? How long should the arms be? Perfect head-body ratio?

When I design characters for animation, I triyng to minimalize and simplify character design in making it universal. And of course I'm always obsessing over the it. Lots of questions. 3 heads tall or 5? Chibi or classic? How long should the arms be? Perfect head-body ratio?
Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Sketch of a farmer. 2.5 heads tall. Yesterday's design was 2 heads, I guess. Thinking about trying to find something in between the two.

Sketch of a farmer. 2.5 heads tall. Yesterday's design was 2 heads, I guess. Thinking about trying to find something in between the two.
Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Found these guys I designed as mobs for my last asset pack. I like the dynamics, but I feel like I could have made them a little bit more interesting.

Found these guys I designed as mobs for my last asset pack. I like the dynamics, but I feel like I could have made them a little bit more interesting.
Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Sometimes I draw a fire elemental cat like this to use as an FX placeholder in animation, like with that gargoyle. And sometimes I like it more than the final FX renders.

Net Peremen (@netperemen) 's Twitter Profile Photo

The game I worked on as an animator now has a Steam page. It looks amazing! Add it to your wishlists please. It will help promote it. store.steampowered.com/app/4443000/Th… #madewithspine #gamedev

Andrey Pomazan (@akylrum) 's Twitter Profile Photo

Came back to props and tiles. For a long time, I couldn't decide what to do with it — I didn't like the concept before I started coloring it.

Andrey Pomazan (@akylrum) 's Twitter Profile Photo

I have been working in Blender for about five years, focusing mostly on animation, lowpoly modeling, optimization and preparing models for small web games and playables. There were no task about render or composing. And today, I learned how to create dramatic lighting! =^._.^=

I have been working in Blender for about five years, focusing mostly on animation, lowpoly modeling, optimization and preparing models for small web games and playables. There were no task about render or composing. And today, I learned how to create dramatic lighting! =^._.^=