Adam Ramberg (@adamramberg1) 's Twitter Profile
Adam Ramberg

@adamramberg1

Building my own game together with @MarkusTinnfalt and an open source declarative library for Unity called Fiber ✦ Creator of Unity Atoms ✦ Frontend freelancer

ID: 848502840213549056

linkhttps://github.com/AdamRamberg calendar_today02-04-2017 11:50:16

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Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

The same reason why The Odin Language works great with AI. I really believe (and hope 🤞) that native apps becomes more popular due to this exact reason.

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Back to building on my agent automation platform. Will try something more exciting for the demo project and do React-three-fiber (promise it will be more exciting then a 🟫 in upcoming updates) #buildinpublic #threejs

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Still think this is one of the coolest technical feats in my game - split of game state and visual state. This enables simulating several turns ahead of time. The visual animation system then catches up and plays the sequence in its own pace 📹 #gamedev #noengine

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Stress testing the trigger effect system + new visuals for trigger effects. All while defeating that big boss 🔸⬜️🔺 #gamedev #noengine

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Implemented passives for my token builder game 🔺⬜️🔸 This turned out to be a really fun interaction with events! #screenshotsaturday #gamedev

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Moving your docs to your repo makes a lot of sense! I will experiment with the following in my projects: - docs gardener agent 🧑‍🌾 - letting AI generate mermaid schemas 🧜‍♀️ - apply harness principles What do you think of review policies of docs only PRs? dein.fr/posts/2026-03-…

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

This is one of the safest open source project around AI tooling there is in terms of staying relevant. Even though it would technically be possible to change this quite easily it seems (looking at no one in particular 👀...) I have a hard time seeing that this will be aligned any

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Working on computed state - one of the harder problems to get right in software architecture. Feels really good. Opted for a no "framework" solution, just re-calculate when needed. Really love when there are no abstraction layers. 🔶⬜️🔺 #noengine #gamedev

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Really excited on how the game design is coming all together 🔺⬜️🔶 Follow if you want to tag a long on my journey building a game in The Odin Language. I'm also into AI workflows for real software engineers - inspired by Matt Pocock #screenshotsaturday #gamedev

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

This skill by Matt Pocock is the bomb! Crazy how much difference a simple skill like that can do. The only downside is that it kept me from going to bed for 30 min because of that grill session 😴 The quality of the prd on the other end though is 😘👌 github.com/mattpocock/ski…

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Trying out liquid glass UI for Automey - my local first agent manager for GitHub repos. Really satisfied with how simple and clean it turned out ✨ #aiagents #buildinpublic

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

Really excited that I've finally got the reboot of automey up and running: - 🏠 Local first - 📥 Kanban board - 🎛️ New UI - 🚧 Low barrier to entry - 🤖 Builds itself - I'm using automey to build automey #buildinpublic

Adam Ramberg (@adamramberg1) 's Twitter Profile Photo

The more I develop a game from scratch with no engine, the more I enjoy it and get excited. The game now supports snapshotting game state and load that in at any point in time - so basically time travelling. So freaking cool! #screenshotsaturday #gamedev