Aaron Multiplyr (@aaronmultiplyr) 's Twitter Profile
Aaron Multiplyr

@aaronmultiplyr

Erin D. Mori | Game Dev Specializing in Multiplayer Combat | Game Development YouTuber: youtube.com/@AaronMultiplyr | Project V coming soon.

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calendar_today15-05-2023 05:36:48

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Mechanic wise, there needs to be a reason to use every move and a reason to do combos other than your highest damage one. Moves should have as much depth in neutral as they do on block or hit. I feel like there isn’t enough decision variety in neutral in the current fg space.