Philip Ouellette
@_philouellette
Environment Artist @SuckerPunchProd
ID: 820888044160978945
http://philipouellette.com 16-01-2017 06:58:55
69 Tweet
167 Takipçi
286 Takip Edilen
If you're not using them already: Enable Runtime Virtual Textures in Unreal Engine to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it! Let's check out how.
To those of you asking about an art book... Lots of work has gone into making this as beautiful and unique as the content itself. Thank you Dark Horse Comics
Crafting the world of Tsushima blog.playstation.com/2020/07/09/cra… Joanna 🍂 did an excellent write up over at the PlayStation Blog about our teams process of creating the island of Tsushima!!! Sucker Punch Productions Check it out!
It's not everyday that you are fortunate enough to be a part of something truly special! Super proud of the entire Sucker Punch Productions Fam!
Legends mode is LIVE!!! Huge congrats to everyone Sucker Punch Productions
Thank you to Academy of Interactive Arts & Sciences for awarding #GhostOfTsushima Adventure Game of the Year, and Outstanding Achievement in Art Direction, Audio Design, and Original Music Composition! We're proud of our team, and thankful for the support! Congrats to all of today's #DICEAwards winners!
#GhostOfTsushima Director's Cut comes to PS5 and PS4 on August 20! Watch our trailer and visit the PlayStation Blog to learn about the new Iki Island expansion, plus PS5 features like Japanese VO lip sync, haptic feedback, adaptive triggers, and more: blog.playstation.com/2021/07/01/gho…
Celebrating 10 YEARS at Sucker Punch Productions this week!!! It's incredible how fast the time has gone by! Feeling so very fortunate to have contributed to both Infamous Second Son & Ghost of Tsushima with such a talented group of folks that feel like family. So very grateful!!!