Building Better Games (@_bbg_official_) 's Twitter Profile
Building Better Games

@_bbg_official_

Helping leaders create better video games through holistic leadership.
🎙pod.link/1559448378
📧 buildingbettergames.gg/newsletter

ID: 1278430179166224387

linkhttps://www.buildingbettergames.gg/ calendar_today01-07-2020 20:48:17

139 Tweet

80 Followers

17 Following

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Making decisions within Game Dev can be a challenge. Too often we default to giving one person ultimate authority, or alternatively taking forever to decide with democratic, consensus models. In E40, Linda Fane joins us to talk about a better way. E40: pod.link/1559448378

Making decisions within Game Dev can be a challenge. Too often we default to giving one person ultimate authority, or alternatively taking forever to decide with democratic, consensus models. In E40, Linda Fane joins us to talk about a better way.

E40: pod.link/1559448378
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Game Publishing and Game Development are often black boxes fighting with each other over who is more to blame for failure. There's got to be a better way. In this episode, we look at the problem with Joel McGinnis #publishing #dysfunction Full episode: pod.link/1559448378

Game Publishing and Game Development are often black boxes fighting with each other over who is more to blame for failure. There's got to be a better way. In this episode, we look at the problem with Joel McGinnis #publishing #dysfunction

Full episode: pod.link/1559448378
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Good tools can make game dev go much faster. But they aren't always worth improving. In this episode, we explore when and how to prioritize tools and when you might just want to use Unreal or Unity with Jean-Eric Khalife Jean-Eric #tools #process Full episode: pod.link/1559448378

Good tools can make game dev go much faster. But they aren't always worth improving. In this episode, we explore when and how to prioritize tools and when you might just want to use Unreal or Unity with Jean-Eric Khalife <a href="/JxE/">Jean-Eric</a> #tools #process
Full episode: pod.link/1559448378
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Everyone says they are a good collaborator. But in the real world of game dev, collaboration is chronically absent. In this episode with Jim Benson (Jim Benson), we explore why collaboration fails to show up most of the time. E43: pod.link/1559448378

Everyone says they are a good collaborator. But in the real world of game dev, collaboration is chronically absent. In this episode with Jim Benson (<a href="/ourfounder/">Jim Benson</a>), we explore why collaboration fails to show up most of the time.

E43: pod.link/1559448378
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30 yrs ago games were not Live Services. But game dev has changed. In the modern world it's hard to find a game that doesn't have a live service component to it. Have you adjusted to our new normal? This episode is here to help. pod.link/1559448378 #LiveService #SaaS #Gaas

30 yrs ago games were not Live Services. But game dev has changed. In the modern world it's hard to find a game that doesn't have a live service component to it. Have you adjusted to our new normal? This episode is here to help. pod.link/1559448378 
#LiveService #SaaS #Gaas
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Bosses. We've all got one. Many of us are or will be one. We love to hate them. It's a role with massive impact on other people's careers, despite little training for most. In this ep, we'll talk about 4 principles to be a better boss. pod.link/1559448378 #peoplemanagement

Bosses. We've all got one. Many of us are or will be one. We love to hate them. It's a role with massive impact on other people's careers, despite little training for most. In this ep, we'll talk about 4 principles to be a better boss. pod.link/1559448378
#peoplemanagement
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Want to know how to avoid failing as a game producer? In this episode, we're going to be walking you through common traps that keep producers focused on the wrong things and ignoring what matters most. Enjoy! Full episode: pod.link/1559448378 #gameproduction #gameindustry

Want to know how to avoid failing as a game producer? In this episode, we're going to be walking you through common traps that keep producers focused on the wrong things and ignoring what matters most. Enjoy!
Full episode: pod.link/1559448378 
#gameproduction #gameindustry
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So we've covered how Game Producers fail in recent episodes, but what should they be doing instead? Here's our take on the 3 key skills all producers should develop and use to succeed in game development. Enjoy! E47: pod.link/1559448378 #gameproduction #gameindustry

So we've covered how Game Producers fail in recent episodes, but what should they be doing instead? Here's our take on the 3 key skills all producers should develop and use to succeed in game development. Enjoy! 

E47: pod.link/1559448378 

#gameproduction #gameindustry
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Waterfall or agile? Stick to the plan or endlessly iterate? Is agile helpful in game dev or not? Questions like these come up a lot. In this episode, Aaron and Ben take them head on, and give you tools to create a process that works for you and your team. pod.link/1559448378

Waterfall or agile? Stick to the plan or endlessly iterate? Is agile helpful in game dev or not? Questions like these come up a lot. In this episode, Aaron and Ben take them head on, and give you tools to create a process that works for you and your team. pod.link/1559448378
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Whenever something goes wrong, it seems people blame bad "communication". Sounds right, but is scapegoating communication just hiding the real problems? We think so; check out our take on "communication" and what's really going on in this episode! pod.link/1559448378

Whenever something goes wrong, it seems people blame bad "communication". Sounds right, but is scapegoating communication just hiding the real problems? We think so; check out our take on "communication" and what's really going on in this episode! pod.link/1559448378
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Creating and launching a live service game requires technical expertise and cultural change from a box product world. It's not easy, and it's not what we're used to. Here to share his expertise on this topic is Serge Knystautas. Enjoy! pod.link/1559448378 #liveservice

Creating and launching a live service game requires technical expertise and cultural change from a box product world. It's not easy, and it's not what we're used to. Here to share his expertise on this topic is
Serge Knystautas. Enjoy! pod.link/1559448378 #liveservice
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Product Management is rare in game dev. Are we missing out? In this episode, we talk with Paul Gebel, Director of Product Management, about why Product Management could be helpful, and also how to avoid the worst versions of the discipline. Full episode: pod.link/1559448378

Product Management is rare in game dev. Are we missing out? In this episode, we talk with Paul Gebel, Director of Product Management, about why Product Management could be helpful, and also how to avoid the worst versions of the discipline. 

Full episode: pod.link/1559448378
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User Research is a poorly understood field in game dev. To get a better grasp of what it is, whether it will cost you a million dollars or not, and how best to use it, we've brought in Steve Bromley 🦆 to talk about the dos and don'ts. #userresearch #ux pod.link/1559448378

User Research is a poorly understood field in game dev. To get a better grasp of what it is, whether it will cost you a million dollars or not, and how best to use it, we've brought in <a href="/Steve_Bromley/">Steve Bromley 🦆</a> to talk about the dos and don'ts. #userresearch #ux 

pod.link/1559448378
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Live service games require a specific mindset and skill set. In this episode, we have Josh Thaler with us to do a deep dive into what it takes to build and maintain successful live service organizations. Enjoy! #liveservicegames pod.link/1559448378

Live service games require a specific mindset and skill set. In this episode, we have Josh Thaler with us to do a deep dive into what it takes to build and maintain successful live service organizations. Enjoy! #liveservicegames pod.link/1559448378
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Game design looks different when you live in a live service world. We've brought in Andrei van Roon, Head of League of Legends at Riot Games to talk about some of the biggest games out there, and what you can learn from them. pod.link/1559448378 #gamedev #gamedesign

Game design looks different when you live in a live service world. We've brought in <a href="/RiotMeddler/">Andrei van Roon</a>, Head of League of Legends at Riot Games to talk about some of the biggest games out there, and what you can learn from them. pod.link/1559448378
#gamedev #gamedesign
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Explore how top game developers balance creativity and operations in our latest podcast episode as Ben and Aaron delve into the roles of creative directors and executive producers in building better games. pod.link/1559448378 #creativedirection #productmanagement #gamedev

Explore how top game developers balance creativity and operations in our latest podcast episode as Ben and Aaron delve into the roles of creative directors and executive producers in building better games.
pod.link/1559448378
#creativedirection #productmanagement #gamedev
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Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it’s present? Join us as we explore solutions with Greg Street, Studio Head & Game Director at Fantastic Pixel Castle. pod.link/1559448378

Despair and burnout are commonplace in game development. As leaders, what can we do about that, both to prevent it and solve it when it’s present? Join us as we explore solutions with <a href="/Ghostcrawler/">Greg Street</a>, Studio Head &amp; Game Director at Fantastic Pixel Castle. pod.link/1559448378
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Dive into the dynamic world of gaming leadership with Ben and Aaron as they dissect industry dichotomies, economic shocks, and monetization debates. Uncover the intricate dance between creativity and finance shaping the future of game development! 🎮 pod.link/1559448378

Dive into the dynamic world of gaming leadership with Ben and Aaron as they dissect industry dichotomies, economic shocks, and monetization debates. Uncover the intricate dance between creativity and finance shaping the future of game development! 🎮 pod.link/1559448378
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Ben & Aaron explore gaming's revolution: AAA's billion-dollar budgets vs indie gems like Stardew Valley. Rising costs pose challenges for AAA while some indies disrupt our entire industry with their success. What's next for the industry? Dive deep with us! pod.link/1559448378

Ben &amp; Aaron explore gaming's revolution: AAA's billion-dollar budgets vs indie gems like Stardew Valley. Rising costs pose challenges for AAA while some indies disrupt our entire industry with their success. What's next for the industry? Dive deep with us! pod.link/1559448378
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Dive into the world of game dev leadership with Ben and Aaron! They're breaking down servant leadership myths, talking flexibility, and why continuous learning is 🔑. Tune in for the real talk on serving other through effective leadership. pod.link/1559448378

Dive into the world of game dev leadership with Ben and Aaron! They're breaking down servant leadership myths, talking flexibility, and why continuous learning is 🔑. Tune in for the real talk on serving other through effective leadership. pod.link/1559448378