Eric Hu (@therealerichu) 's Twitter Profile
Eric Hu

@therealerichu

- 台湾から、今東京に住んでいる。
- ゲームを作っている。
assetstore.unity.com/packages/vfx/s… #gameplay #shader

ID: 1308973481279787008

linkhttps://erichu33.github.io/ calendar_today24-09-2020 03:36:21

1,1K Tweet

733 Followers

256 Following

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

This is the most efficient way to atlas a mip chain to a 2d texture. Memory usage is 1.5x of mip 0. Hardware mip chain is 1.333x. Thus we pay a 12.5% increase in memory consumption. Included shader code to calculate the uv rectangle to access the atlased mip level.

This is the most efficient way to atlas a mip chain to a 2d texture. 

Memory usage is 1.5x of mip 0. Hardware mip chain is 1.333x. Thus we pay a 12.5% increase in memory consumption.

Included shader code to calculate the uv rectangle to access the atlased mip level.
Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

If you write simple code and performance oriented architecture, you have to spend significantly less time micro optimizing and hacking around performance bottlenecks. The sheer amount of hacks and micro optimizations eventually collapse your whole code base. That's the wrong way.

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

My 5 day WebGPU terrain renderer prototype is now done. Still missing a few features I wanted to implement: - Cheap sky visibility approximation for AO - Terrain modify tools (raise/lower) Hopefully I have time during the weekend to do those... sebbbi.github.io/LimitedDetail/

My 5 day WebGPU terrain renderer prototype is now done. 

Still missing a few features I wanted to implement:
- Cheap sky visibility approximation for AO
- Terrain modify tools (raise/lower)

Hopefully I have time during the weekend to do those...

sebbbi.github.io/LimitedDetail/
AUTOMATON(オートマトン) (@automatonjapan) 's Twitter Profile Photo

【ニュース】Redditに直接「Unity製ゲーム」を公開可能に。Reddit上でそのままプレイできる automaton-media.com/articles/newsj…

【ニュース】Redditに直接「Unity製ゲーム」を公開可能に。Reddit上でそのままプレイできる
automaton-media.com/articles/newsj…
Mike Chi (@retrotink2) 's Twitter Profile Photo

Final piece of the puzzle coming Soon™ Spatial redistribution CRT aperture grille masks that don’t kill brightness or distort the colors… Again another huge thanks to the legendary Tim Lottes!

Final piece of the puzzle coming Soon™

Spatial redistribution CRT aperture grille masks that don’t kill brightness or distort the colors…

Again another huge thanks to the legendary Tim Lottes!
3D人-3dnchu- CG情報ブログ (@ymt3d) 's Twitter Profile Photo

アニメ系3Dモデルの顔シェーディングで定番のSDFテクスチャを生成する為の無料のスタンドアロンアプリ!Win! Face SDF Generator 3dnchu.com/archives/face-… by Keven Ouellet

板鼻利幸 Toshiyuki Itahana (@itahanat) 's Twitter Profile Photo

🖌️Announcement After concluding my work on the FINAL FANTASY IX 25th Anniversary project, I left Square Enix at the end of last year. From this year onward, I will be working as a freelance illustrator. I’ve shared more details on note.👇 note.com/itahana/n/n277…

Simon (@iced_coffee_dev) 's Twitter Profile Photo

The dot product is used everywhere in games, often with unit vectors to determine how aligned they are. But if it’s never really clicked for you, this thread is full of visual examples.

The dot product is used everywhere in games, often with unit vectors to determine how aligned they are.

But if it’s never really clicked for you, this thread is full of visual examples.
Alex Goldring (@softengineer) 's Twitter Profile Photo

Virtual textures in the browser. The whole of World of Warcraft map on a single texture. WebGL 2.0 implementation of virtual textures in meep writeup: discourse.threejs.org/t/virtual-text…

ゆっち〜 (Yuichiro MUKAI) (@yucchiy_) 's Twitter Profile Photo

qiita.com/nemuke_cs/item… Unity6?から、ゲームオブジェクトを選択した時のAnimation Windowsで編集できるAnimationClipを独自で設定できるインターフェイスできてたんだ

Eric Hu (@therealerichu) 's Twitter Profile Photo

Some good news, I passed JLPT N1. Welp still speak broken Japanese but it’s a start. I promise I’ll read more manga and anime. Also started writing diary in Japanese recently.

orumin (@orumin) 's Twitter Profile Photo

トヨタが独自の“ゲームエンジン”「Fluorite」を開発:FlutterとDartで次世代デジタルコクピットを再定義 | XenoSpectrum - xenospectrum.com/toyota-fluorit…