Stefan.O
@stef0794
Freelance Environment/Material Artist, Mentor at ThinkTank Training Academy & Vertex School. Views & opinions are my own. artstation.com/stefan0794
ID: 118739153
http://stefanoprisanart.co.uk/ 01-03-2010 16:18:31
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Jade Law I've wrote a few blogs on Artstation during the years that made me quite unpopular with the youngsters who think that going to a 3d school for a while and just graduating makes you good for hire. I think the biggest problem was always the fact that juniors don't understand the
Time to finally be able to post some of the work I did on Avatar: Frontiers of Pandora during my time at Ubisoft. artstation.com/artwork/blN9eE artstation.com/artwork/8bGx1w artstation.com/artwork/Xg8rPL artstation.com/artwork/JvGNwD #AvatarFrontiersOfPandora #gameart
The terrain materials I created for my personal project. Really happy with how they turned out. Created in Adobe Substance 3D Designer and rendered using the PBR Render node. Check out more renders here... artstation.com/artwork/0493ZV #gameart #textures
Super happy to finally post some of the work I did on Avatar: Frontiers of Pandora. All materials built in Adobe Substance 3D Designer and rendered using the PBR Render node. artstation.com/artwork/5vL84J artstation.com/artwork/1xqnW3 artstation.com/artwork/lD2Vla #gameart
Excited to be posting my latest scene rendered in Unreal Engine 5. Check out more screenshots and a cinematic over on my Artstation! A lot of the assets have been processed through RealityScan and Adobe Substance 3D Designer artstation.com/artwork/gRVyOe
Some of the materials I built for my Marshlands scene. Scans were made using RealityScan , processed using Adobe Substance 3D Designer, alongside the rest of the procedural materials. Rendered using the in PBR Render node. Check out more shots in detail: artstation.com/artwork/3EmklJ