StayAtHomeDev - Making Children of Kronos (@stayathomedev) 's Twitter Profile
StayAtHomeDev - Making Children of Kronos

@stayathomedev

Get more info on my upcoming retro FPS, Children of Kronos: stayathomedev.mykajabi.com/childrenofkron…

Stay-at-home-dad, Godot Engine enthusiast

ID: 1561910275640541184

linkhttps://www.patreon.com/StayAtHomeDev_ calendar_today23-08-2022 02:57:05

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GDQuest (@nathangdquest) 's Twitter Profile Photo

NEW 4-HOUR Godot 3D tutorial! For everyone who loved the Vampire Survivor tutorial, we made another beginner-friendly tut where you'll create a playful Survivor Arena FPS. LINK: youtu.be/NJJNWGD25rg You'll find the asset download, links, code recaps, troubleshooting

NEW 4-HOUR Godot 3D tutorial!

For everyone who loved the Vampire Survivor tutorial, we made another beginner-friendly tut where you'll create a playful Survivor Arena FPS.

LINK: youtu.be/NJJNWGD25rg 

You'll find the asset download, links, code recaps, troubleshooting
StayAtHomeDev - Making Children of Kronos (@stayathomedev) 's Twitter Profile Photo

For my updated FPS tutorial series for #godotengine, I wanted to have better visuals when discussing concepts. I had initially opted to use Motion Canvas (which is excellent) but then realized...Godot has everything I need to do graphics in-engine.

StayAtHomeDev - Making Children of Kronos (@stayathomedev) 's Twitter Profile Photo

NEW 1 hour-long FPS tutorial! We're starting fresh with a version 2.0. LINK: youtu.be/L5ObCs9OMRY The first episode covers the player controller, state machine, dynamic reticle, crouching, camera controller, and more.

NEW 1 hour-long FPS tutorial!

We're starting fresh with a version 2.0.

LINK: youtu.be/L5ObCs9OMRY

The first episode covers the player controller, state machine, dynamic reticle, crouching, camera controller, and more.
StayAtHomeDev - Making Children of Kronos (@stayathomedev) 's Twitter Profile Photo

Godot's editor is so adaptable. I've used various animation methods for my tutorial code segments, which usually took way too long or looked "meh". So, I built my own within the #godotengine. Now I've got custom auto-typing paste, and code selection zoom effects in the editor.