Rachel Franklin
@simgururachel
SVP, Positive Play
Electronic Arts
ID: 1419050840
https://www.ea.com/commitments/positive-play 10-05-2013 20:53:51
532 Tweet
13,13K Followers
97 Following
Outside the games industry, I have experienced first-hand the effects a toxic work environment can have on one's mental wellbeing. That’s why it was great to discuss the steps EA is taking to create a #positiveculture. The Guardian article here: theguardian.com/games/2022/jan…
👋 Hi all! It’s been a long time since I’ve posted, but I’m baaack. Looking forward to reconnecting with you all and sharing the important work my team and I Electronic Arts are doing to ensure our games are a positive, fun, fair and safe experience for all. What have you been up to?
Mark your calendars and join me, Tiffany Xingyu Wang, Laura Higgins from Roblox, and Rachel Kaser at the virtual GamesBeat Summit TOMORROW for an important discussion on “Curbing Toxicity in the Metaverse.” 🎮 Registration is free! bit.ly/3FLsUM3 #GBSummit #Gaming
We had a great conversation yesterday about the importance of building positive communities and curbing toxicity in the rise of the #metaverse. Thanks to the entire #GBSummit panel! @laurahiggins_, Tiffany Xingyu Wang and Rachel Kaser 🎮
Working with the stunning Electronic Artists every day makes my job that much easier. Our mission is to ensure that our workforce reflects the full range of identities and experiences we see in our players. mcvuk.com/business-news/… MCV/DEVELOP
I’m always amazed by the work our Electronic Arts engineers do to create immersive player experiences by designing richer worlds that are not only realistic but interactive. Fabio Zinno shares his thoughts on the future of #ArtificalIntelligence with Hipertextual. hipertextual.com/2022/01/inteli…
🗣 Proud to be a part of Electronic Arts today (and everyday). The positive impact Electronic Arts’s employees, players, and franchises have had on the communities where we live, work and play over the last fiscal year is incredible! Read more: ea.com/inside-ea/news…
I'm proud of what our Social Impact team has accomplished over the past year. It's fantastic to see the difference Electronic Arts has made on our employees, players, the environment and the communities where we live, work and play. ea.com/news/creating-…