Stanislav Vorobiov (@shephf) 's Twitter Profile
Stanislav Vorobiov

@shephf

I made Trigger Time: store.steampowered.com/app/512920 and working on The Mission: sheph.itch.io/the-mission

ID: 715823327839928320

linkhttps://www.facebook.com/GameTheMission calendar_today01-04-2016 08:49:15

914 Tweet

490 Followers

144 Following

The Insider (@the_ins_ru) 's Twitter Profile Photo

The Moscow Times: Убитые ФСБ «украинские террористы» оказались фанатами компьютерной игры из Воронежа theins.ru/news/257280

Oliver Carroll (@olliecarroll) 's Twitter Profile Photo

Yesterday I attended the opening of an art exhibition in St Petersburg Wagner Center — a “co-working hub” and “innovations centre” opened in St Petersburg by the same men who brought you decapitations and sledgehammer executions. I know, don’t ask. Just read on…

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

God I hate those stupid W3C Media Source Extensions! What kind of API is that, there're so many things loosely defined, it works differently from browser to browser. It's so much easier just to use HTMLMediaElement without MediaSource, but it's not possible in my case...

Bjørn Karmann (@bjoernkarmann) 's Twitter Profile Photo

Introducing – Paragraphica! 📡📷 A camera that takes photos using location data. It describes the place you are at and then converts it into an AI-generated "photo". See more here: bjoernkarmann.dk/project/paragr… or try to take your own photo here: paragraphica.bjoernkarmann.dk

Dimko Zhluktenko 🇺🇦⚔️ (@dim0kq) 's Twitter Profile Photo

Please, read this. Wagner and Prigozhin are not anti-war. They are rebelling against Russian military leadership to take over - to kill Ukrainians more efficiently Shoigu does. They are not saying the war is pointless. They just want more power to kill Ukrainians. That’s it.

Please, read this.

Wagner and Prigozhin are not anti-war. They are rebelling against Russian military leadership to take over - to kill Ukrainians more efficiently Shoigu does.

They are not saying the war is pointless. They just want more power to kill Ukrainians.

That’s it.
Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

#ubuntu #gcc I fucking hate you. I have 12 gigs of RAM. I start compiling and I get this, if I open a browser while compiling everything just fucking halts for 30+ minutes, cooler works like hell, UI is fucking dead. ok so no enough RAM for you, just fucking crash the compiler...

#ubuntu #gcc I fucking hate you. I have 12 gigs of RAM. I start compiling and I get this, if I open a browser while compiling everything just fucking halts for 30+ minutes, cooler works like hell, UI is fucking dead. ok so no enough RAM for you, just fucking crash the compiler...
Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

Never buy several games on steam at once. They have 2 or so weeks refund policy, so if you buy a couple of games, install and play them later and find out it's not for you - you won't be able to refund them

Farenain (@farenain) 's Twitter Profile Photo

Parsing expressions is a pretty nice exercise for programmers! kudos to Stanislav Vorobiov for this article! I understand sometimes flex+bison, or using LLVM for certain uses is overkill. I read some time ago about using lists instead of trees to store expressions, saving memory..

Parsing expressions is a pretty nice exercise for programmers! kudos to <a href="/Shephf/">Stanislav Vorobiov</a> for this article! I understand sometimes flex+bison, or using LLVM for certain uses is overkill.
I read some time ago about using lists instead of trees to store expressions, saving memory..
Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

New issue of PagedOut is out - pagedout.institute/download/Paged… I wrote an article there about LALR(1) parsers (it's on page 53), it was an interesting experience, will probably write more on some more advanced topics. I have a few in mind, just need to fit it on one page)

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

I'm thinking about reviving my #gamedev, started porting "The Mission" from my custom engine to Godot Engine. It's a pain actually, but it got a bit better after I started using rapier physics. Btw, I tried porting using claude code first, it failed miserably

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

Slowly getting there, got basic motion working, still have stability problems, etc. but these are expected, I had something similar in Box2D as well, I kinda know how to fix them. I'm glad that things are working out, but I still have a lot of work ahead...

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

Another #gamedev weekend, porting "The Mission" to Godot Engine. Good progress, I got every detail of the player working right, stability issues have been solved as well. It now basically behaves as in the original demo!

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

Continue porting "The Mission" to Godot Engine. Ported shooting, breakable stones and damage flash. Damage flash is a quick hack via modulate for now, need to make proper white flash via custom shader. #gamedev #indiedev

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

Finally got Spine working in Godot Engine the way I want it! Bone -> Node follow works smoothly with physics and IK. "The Mission" porting continues :) #gamedev #indiedev

Stanislav Vorobiov (@shephf) 's Twitter Profile Photo

And another "The Mission" porting to Godot Engine weekend :) Started porting "visual" stuff like the ground, grass, etc. Haven't done much actually, just some very basic stuff using godot's stock Polygon2D and Line2D #gamedev #indiedev