
Ryan Brucks
@shaderbits
Technical Art Fellow, Epic Games
ID: 784441968504016896
http://shaderbits.com/blog 07-10-2016 17:15:14
698 Tweet
11,11K Followers
110 Following

Another quick preview of the Caustics Generator in #UE4 .26. Can can adjust the caustics and waves live and then render a subUV after previewing. They are affected by the sun angle. Detail to follow tomorrow at the #UnrealEngine #twitchtv stream Two O'clock. #gamedev #realtimeVFX

Another quick preview of the Caustics Generator in #UE4 .26. You can adjust the caustics+waves live then render a subUV. now #YouTube They are affected by the sun angle. Detail to follow tomorrow at the #UnrealEngine #twitchtv stream Two O'clock youtube.com/watch?v=xRXdMn… #gamedev



Minor correction for stream yesterday: SingleLayerWater does not yet have any RTX specific evaluation for the water itself, but RTX can replace the Screen Space reflections on top of the water. You can see that in this FortniteGame #RTX trailer here. youtube.com/watch?v=AS_3gm…






Wheeeeeee, I had so much fun working with clouds on this. Learned some new tricks, as usual, from Ryan Brucks