Sam Snodgrass (@sampsnodgrass) 's Twitter Profile
Sam Snodgrass

@sampsnodgrass

Engineering Manager of Research at modl.ai leading a team working on imitation learning for game playing agents. Still doing PCGML on the side. he/him

ID: 785934358867685376

linkhttps://sites.google.com/site/sampsnodgrass/ calendar_today11-10-2016 20:05:28

303 Tweet

352 Followers

175 Following

modl.ai (@modl_ai) 's Twitter Profile Photo

Last month we tried our first Twitter spaces and we are ready for round2 with holmgard Sebastian Risi and AI and Games Listen to the experts argue about behavioural learning and it’s implication for Player bots in Video games. x.com/i/spaces/1BRJj…

🦝Jack🦝 (@jackpersegames) 's Twitter Profile Photo

Well, A Museum of Self & Space is out now on Steam and Itch. Please support, RT and all that good stuff. jackhartgames.itch.io/amosas store.steampowered.com/app/1557400/A_…

Sam Snodgrass (@sampsnodgrass) 's Twitter Profile Photo

Well, well, well. Look who got a title bump. I'll still be bringing PCGML to game devs, and exploring new ways that PCGML can impact game design, and improve bots and testing. Now with some seniority sprinkled in! Looking forward to growing alongside modl.ai in my new role

Sam Snodgrass (@sampsnodgrass) 's Twitter Profile Photo

From subtweet to published book in ~2 years? That's not a bad turnaround. A PCGML textbook now exists! I had a great time writing this with Matthew Guzdial and Adam Summerville And I'm really hoping this book helps bring more people into the field! Link to book: link.springer.com/book/10.1007/9…

Sam Snodgrass (@sampsnodgrass) 's Twitter Profile Photo

Reminder that *today* is the last day to submit to the IEEE Conference on Games call for Competitions. The full call for competition proposals can be found here: tinyurl.com/yzbke9s9 Looking forward to seeing what everyone sends in!

Matthew Guzdial (@matthewguz) 's Twitter Profile Photo

New paper on Procedural Content Generation via Knowledge Transformation (PCG-KT) from Anurag Sarkar, me, Sam Snodgrass, Adam Summerville, Tiago Machado, and @gillianmsmith. We propose a framework for transforming knowledge between domains, allowing for generation for unseen games!

New paper on Procedural Content Generation via Knowledge Transformation (PCG-KT) from <a href="/riffsircar/">Anurag Sarkar</a>, me, <a href="/SamPSnodgrass/">Sam Snodgrass</a>, <a href="/Autumnsburg/">Adam Summerville</a>, Tiago Machado, and @gillianmsmith. We propose a framework for transforming knowledge between domains, allowing for generation for unseen games!
Matthew Guzdial (@matthewguz) 's Twitter Profile Photo

Tired of AI hype but interested in reading about how machine learning (generative AI if you like) can be used to generate content in games? Well do I have the book for you!

Tired of AI hype but interested in reading about how machine learning (generative AI if you like) can be used to generate content in games? Well do I have the book for you!
Sam Snodgrass (@sampsnodgrass) 's Twitter Profile Photo

Be sure to chat with Sebastian about this super cool work if you're at CHI this week! Had a lot of fun with this team looking into how human perceptions align (or don't) with common similarity measures used in PCG and other domains.

Matthew Guzdial (@matthewguz) 's Twitter Profile Photo

Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research. link.springer.com/book/10.1007/9…