Russell Davidson (@rustystarfyre) 's Twitter Profile
Russell Davidson

@rustystarfyre

Starfyre Games - Independent Game Developer

ID: 835235685061754880

calendar_today24-02-2017 21:11:20

703 Tweet

63 Followers

100 Following

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

Hey #IndieDevs and #SoloDevs, In #UnityEngine, how many lines of code is too many for a c# class? if say you have a player class and you use it to deal with equipping items to the player ...

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

Trying to fuse retro 2d and retro 3d into a game environment is hard. my latest voxel model experiment, I don't think helps. But it doesn't look too bad for prototype assets #IndieGameDev #madewithunity #RetroGameDev

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

whose dumb idea was it to make an RPG with a combat system..... Oh right yeah.... Damn. These things are hard to figure out! May have bitten off more than I can chew but persisting! #SoloDev #indiedev #madewithunity

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

trying to figure out how to add NPC party members for my game. I mean they obvs have to be scriptobjects right? And A monoscript to use that object, all then added to a prefab. But where should all the stat maths go? ScriptObj or Monoscript? Arrrgh! #indiedev #madewithunity

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

Messed around a bit with asthetics for the game, and added inventory equip/unequip/drop and party member at a glance stats. Also Changed the backend so that everything runs off partyMember class now, and player is global storage. #indiedev #MadeWithUnity #gamedevs #unity3d

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

after a late one last night, I now have (cobbled together), xpandable modular systems for; Dialogue, (incl Commands) Party mechanics, incl. switchin members and equippin. Stat based chars, inventory, Choice driven Character Creation and record persistence. wow #indiedev #solodev

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

Yeah! My combat transition logic works! whoop whoop! takes active party and instantiates AND takes my randomised enemies and instantiates! chuffed! #SoloDev #gamedevelopment #indiedev #madewithunity yeah!

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

tried sorting out combat today, realised I was dumb as unity destroys game objects between scenes so my characters don't have weapons now. gave up and switched to TP7 and wrote a quick program that printed out 'You Suck!' 100 times at me. that one worked at least. #IndieGameDevs

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

WOOHOO! Finally, after weeks of coding (actually not that much, I have a family who require my attention occasionally, but a lot of time still...) My Combat System is FINALLY tenable. F*%K YES! #madewithunity #indiedev #gamedev

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

huzzah! enemy instantiation and generators work they even follow the waypoints I've set. working on two projects at a time though is an experience. I keep reaching for the wrong script files. #indiedev #madewithunity #gamedev

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

I went back to my first #gamedev project with a friend and managed to get it going again. I had so many problems before but it's all coming back together. I'm excited where it might go! Just basics ATM but going well! #indiedev #VoxelFighter #StarfyreGames

Russell Davidson (@rustystarfyre) 's Twitter Profile Photo

Well I'm back at the #StarfyreGames studio finally. Been building enemy *voxel* models today, because i'm a terrible artist. I wonder if i'm missing a problem that will be caused when I put these fbx models into #Unity3d and scale them up... Anyone able to say? #indiedev #gamedev

Well I'm back at the #StarfyreGames studio finally. Been building enemy *voxel* models today, because i'm a terrible artist. I wonder if i'm missing a problem that will be caused when I put these fbx models into #Unity3d and scale them up... Anyone able to say? #indiedev #gamedev