Richard Rouse III
@richardrouseiii
The Suffering horror games, @churchdarkness, helped on State of Decay, wrote Game Design: Theory & Practice, now Creative Dir @FarBridgeCo on dark new things.
ID: 464825383
http://paranoidproductions.com/church 15-01-2012 17:29:21
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First slide is done, GDC talk ready to go. "How Interactive Should My Game Story Be?" coming at 3:50 at the GDC Festival of Gaming Narrative Summit for folks who are so inclined...
Our creative director Richard Rouse III did a Q&A about our new VR game, Homeworld: Vast Reaches! Gives a great behind the scenes look at a bunch of the big early decisions we made along the way. meta.com/blog/quest/hom…
I'll be back at LudoNarraCon this weekend talking about Difficult Decisions in games with the wonderful Desiree Cifre Josh Sawyer and Grace P. Fong - come watch for free on Steam - looks like we're on first at 10am PT on Thursday! ludonarracon.com/2024-speakers
Our panel at #LudoNarraCon is now up on YouTube! Listen to Desiree Cifre Josh Sawyer Grace Fong and I talk Difficult Decisions in games. Even got some The Church in the Darkness in there. And try out unique narrative games at store.steampowered.com/sale/ludonarra… all weekend. youtube.com/watch?v=gjOiso…
Hey! I wrote a blog post about how we Bridget Reid brought the vastness of space and epic dogfights to VR in Homeworld: Vast Reaches. farbridge.com/news/blog/how-…
Did you miss any of our #LudoNarraCon content last month? Don't fret, you can catch it all on our YouTube channel! Why not start with 'Difficult Decisions & Moral Quagmires' ft. Richard Rouse III, Desiree Cifre, Josh Sawyer and Grace P. Fong! 📺 youtu.be/gjOisoxhNeM?si…
In honor of the 20th anniversary of the horror cult-classic game, #TheSuffering, we chatted with Richard Rouse III & Andre Maguire to reflect on their time on the project, reveal what ended up on the cutting room floor, and some of their favorite memories. farbridge.com/news/blog/20-y…