Mist Jawa (@mistjawayt) 's Twitter Profile
Mist Jawa

@mistjawayt

UGC on @FNCreate
6k Subs on YT
🎨3D Artist
💻Unreal Engine
💻Verse
🖼Photoshop
10x feature
Prev (@voldexgames,@bedwarsklombos)

ID: 1226115574272491527

calendar_today08-02-2020 12:08:38

5,5K Tweet

3,3K Followers

895 Following

Pranav (@pranavcodes_) 's Twitter Profile Photo

- meet Tim Sweeney - built Fortnite - made billions from gaming - didn't buy yachts - bidn't flex luxury - spent $200M buying forests - protected 54k+ acres across North Carolina - stopped resorts, golf courses, power lines - donated land to U.S. Fish & Wildlife Service - saved

- meet Tim Sweeney
- built Fortnite
- made billions from gaming
- didn't buy yachts
- bidn't flex luxury
- spent $200M buying forests
- protected 54k+ acres across North Carolina
- stopped resorts, golf courses, power lines
- donated land to U.S. Fish & Wildlife Service
- saved
Lettuceplay (@lettuceplayau) 's Twitter Profile Photo

Retention hasn’t moved… but quality has 👀 Week 11 Global Retention after Fortnite Developers's removal of 14,611 Islands: 📊 D1: 0.11% (flat) 📊 D7: 0.04% (flat) At first glance, nothing changed. But under the surface: 📈 High-retention maps are increasing (+7.75% D1 / +17.32% D7)

Retention hasn’t moved… but quality has 👀

Week 11 Global Retention after <a href="/FNCreate/">Fortnite Developers</a>'s removal of 14,611 Islands:
📊 D1: 0.11% (flat)
📊 D7: 0.04% (flat)

At first glance, nothing changed.
But under the surface:

📈 High-retention maps are increasing
(+7.75% D1 / +17.32% D7)
Lettuceplay (@lettuceplayau) 's Twitter Profile Photo

📊 WEEK 11 DISCOVER TRENDS NOW LIVE! This week’s data is one of the clearest shifts we’ve seen 👀 Since Epic enforced the new 1.9.1 anti-spam rules, the ecosystem is rapidly cleaning up! Less spam. Fewer islands (14,611 in fact) More visibility going to quality maps. See which

📊 WEEK 11 DISCOVER TRENDS NOW LIVE!

This week’s data is one of the clearest shifts we’ve seen 👀

Since Epic enforced the new 1.9.1 anti-spam rules, the ecosystem is rapidly cleaning up!
Less spam. Fewer islands (14,611 in fact)
More visibility going to quality maps.

See which
Unreal Engine (@unrealengine) 's Twitter Profile Photo

Explore how ‘Sonic Racing: CrossWorlds’(Sonic Racing: CrossWorlds) delivered seamless cross-platform multiplayer action at global scale—and how SEGA worked with Epic Online Services to take high-speed online racing worldwide: epic.gm/sonic-racing-c…

Explore how ‘Sonic Racing: CrossWorlds’(<a href="/RaceCrossWorlds/">Sonic Racing: CrossWorlds</a>) delivered seamless cross-platform multiplayer action at global scale—and how <a href="/SEGA/">SEGA</a> worked with Epic Online Services to take high-speed online racing worldwide: epic.gm/sonic-racing-c…
Jake Lucky (@jakesucky) 's Twitter Profile Photo

"You cannot be an exceptional game designer without playing the sh*t out of as much as you can... you learn just as much from a sh*tty game that you do from an amazing game" Jeff Kaplan gives his advice to aspiring game makers

Ake_UEFN (@iicqt) 's Twitter Profile Photo

To be blunt about 99% of small teams and solo developers are the ones behind Epic Picks and most featured maps. They’re the ones consistently pushing boundaries and creating genuinely fun experiences not the million-dollar one shot wonders that often don’t release new maps nor

Chrisp (@chrisp_games) 's Twitter Profile Photo

Real creators in Fortnite and UEFN that want to create games are not the problem. Epic needs to get rid of those "creators" that are just there to abuse the system for money, and aren't there to produce any games 70000 creators, but only like 500 are actually creating games

Real creators in Fortnite and UEFN that want to create games are not the problem. Epic needs to get rid of those "creators" that are just there to  abuse the system for money, and aren't there to produce any games

70000 creators, but only like 500 are actually creating games
krootzy (@krootzy) 's Twitter Profile Photo

Imagine if someone was extended this logic to other artistic mediums. YouTubers don’t deserve to make any money if Google has layoffs. Don’t charge for art commissions, why don’t you do it for the love of the craft?

Ah Ok Got It (@ah_ok_got_it) 's Twitter Profile Photo

To anyone affected by Riot/Epic/other layoffs in the industry, please do check out our open positions at Sega of America. paycomonline.net/v4/ats/web.php… If you ever see anything you're interested, please do shoot me a DM! Would love to help where I can #SEGA #RiotGames #EpicGames

Twizz 🍀 (@419twizz) 's Twitter Profile Photo

SypherPK explains where and why he thinks Fortnite lost money and laid off 1000 employees. "I think where Fortnite lost money was the Red vs. Blue, the pits & the simple Zonewars maps made in less than a day."

Mist Jawa (@mistjawayt) 's Twitter Profile Photo

epic need to start pushing devs that push the platform forward and limit how much uefn devs make theres no reason why some games should be making 50k a day for adding a new gun that epic created limit solo devs to 10k a month across all their games and let studios apply for more

Tim Sweeney (@timsweeneyepic) 's Twitter Profile Photo

Typical Gamer JOGO We need to ship a number of missing UEFN features so that anyone can build comparable games in these genres, and do it better than we did. These projects currently rely on complex UE5 C++ code in a number of areas that needs to be continually maintained.