Lommix (@lommix1) 's Twitter Profile
Lommix

@lommix1

I build stuff 24/7 ... Graphics programming, Tooling & Game Dev is my thing. Sometimes web

github.com/Lommix
youtube.com/@lommix-games

ID: 1580228260411080705

linkhttps://lommix.com calendar_today12-10-2022 16:05:58

33 Tweet

50 Followers

33 Following

Stephan (@extrawurst) 's Twitter Profile Photo

I am happy to present to you the first speaker of our upcoming virtual Bevy Engine Meetup on Friday May 24th: Bevy Maintainer François Mockers with "Catching Rendering Regressions on all Platforms" - don't miss it and join us here: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮

I am happy to present to you the first speaker of our upcoming virtual <a href="/BevyEngine/">Bevy Engine</a> Meetup on Friday May 24th: Bevy Maintainer <a href="/FrancoisMockers/">François Mockers</a> with "Catching Rendering Regressions on all Platforms" - don't miss it and join us here: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮
Stephan (@extrawurst) 's Twitter Profile Photo

I am hyped to share the second speaker for the upcoming virtual Bevy Engine meetup next Friday May 24th 7pm CEST: Lommix shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮

I am hyped to share the second speaker for the upcoming virtual <a href="/BevyEngine/">Bevy Engine</a> meetup next Friday May 24th 7pm CEST: <a href="/Lommix1/">Lommix</a> shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮
Stephan (@extrawurst) 's Twitter Profile Photo

The third and final speaker for the upcoming virtual Bevy Engine meetup this Friday, May 24th 7pm CEST: Jos Feenstra talks about "Recreating Townscaper using Rust & Bevy". Don't miss it: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮

The third and final speaker for the upcoming virtual <a href="/BevyEngine/">Bevy Engine</a> meetup this Friday, May 24th 7pm CEST:
<a href="/i_am_feenster/">Jos Feenstra</a> talks about "Recreating Townscaper using Rust &amp; Bevy". Don't miss it: meetup.com/bevy-game-deve… #rustlang #gamedev 🦀🎮
Lommix (@lommix1) 's Twitter Profile Photo

Working on a new XML Ui Crate for #bevyengine . Hot reloadable XML with easy styling function binding and more. Checkout the MVP! github.com/Lommix/lommix_…

Lommix (@lommix1) 's Twitter Profile Photo

Working on radiant cascade global illumination with a twist. No compute, just fragment for my #bevy game. Here is the visualization of a cascade as texture in the scene:

Lommix (@lommix1) 's Twitter Profile Photo

Some updates on my 2D radiance cascade GI crate. 'Hello world' from normal maps! Color is still mess and there is a top left bias, but progress is coming along nicely!

Lommix (@lommix1) 's Twitter Profile Photo

I love building custom split keyboards! Finished another build today. The #keyball39, my new favorite! The trackball works better than expected. Finally a mouse free workflow. Here is my collection ⌨️

I love building custom split keyboards! Finished another build today. The #keyball39, my new favorite!
The trackball works better than expected. Finally a mouse free workflow. Here is my collection ⌨️
Lommix (@lommix1) 's Twitter Profile Photo

New Release - Ron Asset Manager 🎉 Effortlessly load RON-based game assets which can include any other assets! (autoloaded) Compose tiny scenes, complex entities, and play with hot reloading to suit your needs. 🚀 #gamedev #rustlang #bevyengine github.com/Lommix/ron_ass…

New Release - Ron Asset Manager

🎉 Effortlessly load RON-based game assets which can include any other assets! (autoloaded)
Compose tiny scenes, complex entities, and play with hot reloading to suit your needs. 🚀
#gamedev #rustlang #bevyengine

github.com/Lommix/ron_ass…
Lommix (@lommix1) 's Twitter Profile Photo

Refactoring rust code with vim macros is so much fun. It's like playing a fighting game and unleashing the perfect combo in a loop.

Lommix (@lommix1) 's Twitter Profile Photo

bevy_hui - rc1 release for bevy 0.15 A pseudo HTML to bevy_ui crate. As a final test, I tried to create a custom component that uses the UI animation capability of my aseprite crate. ~40 lines of and it just works! #rustlang #bevyengine #gamedev github.com/Lommix/bevy_hui

Lommix (@lommix1) 's Twitter Profile Photo

Updated the first wave of my bevy crates to 0.15! 2D particles, mobile & webgl2 friendly: github.com/Lommix/bevy_en… Ron Assets with asset dependencies: github.com/Lommix/ron_ass… Aseprite binary loader: github.com/Lommix/bevy_as… #BevyEngine #gamedev #rustlang

Lommix (@lommix1) 's Twitter Profile Photo

Bevy_hui 0.1 release! My solution for dev friendly bevy_ui. Define your design in pseudo HTML. Enjoy live updates with hot reloading. Simple yet powerful API to wire up logic. Create reusable HTML components. github.com/Lommix/bevy_hui #rustlang #gamedev #BevyEngine

Bevy_hui 0.1 release!

My solution for dev friendly bevy_ui. Define your design in pseudo HTML. Enjoy live updates with hot reloading. Simple yet powerful API to wire up logic. Create reusable HTML components.

github.com/Lommix/bevy_hui
#rustlang #gamedev #BevyEngine
Lommix (@lommix1) 's Twitter Profile Photo

Got nerd sniped on the #BevyEngine Discord. Someone asked me if you could use another HTML templating engine on top of bevy_hui. Turns out you can. It's actually very easy. Here comes maud->bevy_hui->bevy_ui github.com/Lommix/bevy_hui

Got nerd sniped on the #BevyEngine Discord. Someone asked me if you could use another HTML templating engine on top of bevy_hui. Turns out you can. It's actually very easy. 

Here comes maud-&gt;bevy_hui-&gt;bevy_ui

github.com/Lommix/bevy_hui
Lommix (@lommix1) 's Twitter Profile Photo

One of the coolest new feature in #Bevy 0.15 is the newly introduced BRP-API that lets interact with a running bevy app via JSON-RPC. Hell yeah, external debugging & Inspecting in #Neovim! This is just the beginning … Bevy Engine github.com/Lommix/bevy_in…

Lommix (@lommix1) 's Twitter Profile Photo

Want to live inspect your bevy game in #Neovim? No problem! Bevy Engine 0.15 makes it possible with the new remote API! github.com/Lommix/bevy_in…

Lommix (@lommix1) 's Twitter Profile Photo

New Enoki 0.3.2 release! The webgl2 and mobile friendly 2D particle crate for the Bevy Engine Comes with a new feature rich Editor! Even includes a 'shader watcher' if you want to write your own particle shaders on top. github.com/Lommix/bevy_en…

Lommix (@lommix1) 's Twitter Profile Photo

I got addicted to #zig. Started a game project from scratch with #sokol. Finished HDR Bloom, basic physics, line & sprite rendering. Had an absolute blast writing my own ECS this time. Neon colors, simple shapes and a lot of funky shaders ahead!