Genco Üney (@gencouney) 's Twitter Profile
Genco Üney

@gencouney

ID: 3252652785

calendar_today13-05-2015 20:37:19

213 Tweet

92 Followers

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I made this config for Blender's OCIO which includes Default Filmic, ACES, AgX & TCAMv2 at the same time. It's pretty experimental but it seems to be working OK. Have a look if you're interested. youtu.be/RigdyzR_cf0

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I visited an aerospace museum yesterday and had the opportunity to scan this Soviet-era jet engine using photogrammetry. I'll make it a challenge to turn this whole thing into sub-d mesh with nice textures and shaders over the next month. #b3d #photogrammetry

I visited an aerospace museum yesterday and had the opportunity to scan this Soviet-era jet engine using photogrammetry.

I'll make it a challenge to turn this whole thing into sub-d mesh with nice textures and shaders over the next month.

#b3d #photogrammetry
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Onio Testing out my new photogrammetry rig, experimenting with roughness map extraction. 2 sets of 75 images. Total time spent 60 minutes (capturing, processing, cleanup. Except this render) #b3d

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Back from my vacation in Greece! In the Archaeological Museum of Thessaloniki I scanned the Fragments of a marble sarcophagus depicting the Caledonian boar-hunt, it was one of the more detailly preserved sculptures on display. I made this little animation yesterday. #b3d #3DCG

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What gamma do you use with your monitor? Reply with with a colorspace if it's anything other than sRGB, DCI-P3, Display-P3, Rec2020, AdobeRGB.

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github.com/Joegenco/Pixel… PixelManager OCIO config is almost there. Derived from EaryChow's AgX config and extended upon. It contains many camera and interchange LOG profiles in addition to image formers such as AgX, TCAMv2, ACES and much more. Bug reports are appriciated.

github.com/Joegenco/Pixel…

PixelManager OCIO config is almost there.
Derived from EaryChow's AgX config and extended upon.

It contains many camera and interchange LOG profiles in addition to image formers such as AgX, TCAMv2, ACES and much more.

Bug reports are appriciated.
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PixelManager OCIO config RC 5 now has UnrealEngine's viewport "default" look as a "view". Allowing you to preview what your work would look like in UE, outside of UE using OCIO, ie. Substance. github.com/Joegenco/Pixel… Bug reports and feature request/ideas are apricated!

PixelManager OCIO config RC 5 now has UnrealEngine's viewport "default" look as a "view".

Allowing you to preview what your work would look like in UE, outside of UE using OCIO, ie. Substance.

github.com/Joegenco/Pixel…
Bug reports and feature request/ideas are apricated!
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How would one, turn a stereographic fisheye lens image to an equirectangular one using vector math in Blender? #blender #b3d

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Released PixelManager v1.1.1 github.com/Joegenco/Pixel… Includes new edits of AgX by me (800T) and Nihal Rahman (NR2383) Includes DRT2499 and its splittone presets by Juan Pablo Zambrano Now uses pure power function for diplays instead of piecewise function. Some clean-up and re organization.

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Added to the main branch of Pixelmanager, compare the results yourself. (Not a release yet and only available for sRGB displays for now) github.com/Joegenco/Pixel…