Corentin Wallez (@dakangz) 's Twitter Profile
Corentin Wallez

@dakangz

@[email protected]
bsky.app/profile/kangz.…

ID: 213345519

calendar_today08-11-2010 17:44:41

439 Tweet

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Corentin Wallez (@dakangz) 's Twitter Profile Photo

Had a great time with Ken Russell 🇺🇦 and the ADBPodcast crew, chatting about graphics APIs! (including WebGPU of course ^^) Having never tried the podcast format before it was way more fun and fluid than I expected. Hopefully it is interesting to listen to too!

Corentin Wallez (@dakangz) 's Twitter Profile Photo

Here are the release notes for #WebGPU in Chromium 117: developer.chrome.com/en/blog/new-in… Standing out among the small features and fixes are a fix for the caching of pipeline with implicit layouts so that pages using them should now start much quicker! (after the first load)

François (@quicksave2k) 's Twitter Profile Photo

Check out WebGPU 🆚 WebGL at developer.chrome.com/blog/from-webg… to learn more about their key differences. TLDR; Say 👋 goodbye to global state, sync, and headaches. Compute shaders, video frame processing, and more!🥇🏆

François (@quicksave2k) 's Twitter Profile Photo

Filterable 32-bit float textures, unorm10-10-10-2 vertex format, and rgb10a2uint texture format are now available in Chrome 119. Check out developer.chrome.com/blog/new-in-we… to learn more about those WebGPU changes.

Patrick Cozzi (@pjcozzi) 's Twitter Profile Photo

It was great to chat WebGPU, WebGL, glTF, and broadly about 3D on the web with long-time friends Ken Russell 🇺🇦 and Corentin Wallez on the latest episode of the BuildingTheOpenMetaverse podcast with cohost @mpetit. buildingtheopenmetaverse.org/episodes/web-s… WebGPU WebGL glTF 3D

François (@quicksave2k) 's Twitter Profile Photo

Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms at developer.chrome.com/blog/webgpu-ec… Spoiler: WebGPU is not "just" a JavaScript API; it is a fundamental building block akin to WebAssembly, with implications that extend far beyond the web.

Learn about how the WebGPU ecosystem extends beyond the JavaScript, C++, and Rust realms at developer.chrome.com/blog/webgpu-ec…

Spoiler: WebGPU is not "just" a JavaScript API; it is a fundamental building block akin to WebAssembly, with implications that extend far beyond the web.
François (@quicksave2k) 's Twitter Profile Photo

🥳 WebGPU gets even better in Chrome 120: Support for 16-bit floating-point values in WGSL, limits increase, depth-stencil state changes, adapter information updates, and more. Check out developer.chrome.com/blog/new-in-we… to learn more.

François (@quicksave2k) 's Twitter Profile Photo

WebGPU is now testable in Safari Tech Preview 185. You simply need to enable via the Develop menu and voilà ;) 📝 webkit.org/blog/14885/rel…

WebGPU is now testable in Safari Tech Preview 185. You simply need to enable via the Develop menu and voilà ;) 

📝 webkit.org/blog/14885/rel…
Corentin Wallez (@dakangz) 's Twitter Profile Photo

Chrome 121 supports WebGPU on Android (mostly thanks to @Tojiro ) and a bunch of other niceties like being able to omit the entryPoint name when creating pipelines (from François). Next release seems fairly quiet but Chrome 123 looks like it will have a lot more new features!

François (@quicksave2k) 's Twitter Profile Photo

Having trouble 😤 getting WebGPU to work in Chrome browser? Check out my new guide 📗 at developer.chrome.com/docs/web-platf…! It has clear fixes for common problems and might be useful whether you're new to WebGPU or an expert.

Corentin Wallez (@dakangz) 's Twitter Profile Photo

Small release for WebGPU in Chrome 122, but lots of new feature coming soon! We're also working on a WebGPU compatibility mode to extend support to GL ES / D3D11 class hardware so basically all device get WebGPU support/

Corentin Wallez (@dakangz) 's Twitter Profile Photo

WebGPU in Chrome 124 gets two very requested features: read-write storage textures for more compute flexibility (previously write-only was the only mode allowed), and support for using WebGPU from additional types of JS worker!

François (@quicksave2k) 's Twitter Profile Photo

WebGPU evolution continues in Chrome 125: ✅ Subgroups are available behind a flag so that you can give it a try and share feedback ✅ Render directly to slices of 3D textures within render passes Check out developer.chrome.com/blog/new-in-we… to learn more.

Corentin Wallez (@dakangz) 's Twitter Profile Photo

This is prototype integration of DOM inside a WebGL application is HUGE! The WebGL app gets to use the best 2D framework inside the 3D world, while the browser tools still see the text and enable accessibility like in regular pages! (it wouldn't just be for WebGL but WebGPU too)

François (@quicksave2k) 's Twitter Profile Photo

WebGPU levels up in Chrome 127 🔥 ✅ Experimental OpenGL ES support on Android ✅ GPUAdapter info attribute ✅ WebAssembly interop improvements ✅ Improved command encoder errors ✅ C API Surface updates Check out developer.chrome.com/blog/new-in-we… to learn more

Corentin Wallez (@dakangz) 's Twitter Profile Photo

gpu.cpp makes GPU programming super accessible by making an opinionated wrapper around the native WebGPU libraries! It uses WGSL directly for the shading language, which we're hoping to make more powerful and ergonomic in the future, so gpu.cpp would directly improve too!

Corentin Wallez (@dakangz) 's Twitter Profile Photo

HDR support is in WebGPU! The first of the <canvas> APIs to get it (hopefully not the last). In the last two Chrome releases we've also added a bunch of support for subgroup operations in Origin Trial to help optimize compute kernels even more.