Angell XR (@angell_xr) 's Twitter Profile
Angell XR

@angell_xr

We're an XR incubation community championing the interoperable, device agnostic, human inspired, and open Metaverse. 👾 Lets build the @open_metaverse, together

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linkhttps://angellxr.com calendar_today27-06-2020 21:21:07

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Open Metaverse Interoperability Group (@open_metaverse) 's Twitter Profile Photo

Are you building something interoperable for the Metaverse? Have you been leveraging open standards like #glTF #VRM or #webxr? Show us your #XR projects and we will review (and promote!) in upcoming OMI weekly gatherings. What projects should we be watching? 👀 #openmetaverse

Matias 🧉 (@matinotfound) 's Twitter Profile Photo

🧪 New experiment! 3D Liquid shader made with Three.js and #raymarching . 🔗 Live demo: matiasgf.dev/experiments/sh… 🌊 The shader uses the object rotation to generate the waves with ray-marching. 💻 Source code: github.com/matiasngf/port… #shaders #threejs #drei

vis_prime (@vis_prime) 's Twitter Profile Photo

Biblically Accurate Anisotropy 👼 Demo 🔊: vis-prime.github.io/demos/#Anisotr… #threejs #webgl #postprocessing #b3d

MagickML (@magickml) 's Twitter Profile Photo

for those of you already on the waitlist, thank you for your patience 🙏 we've got good news to share with you...really soon. detailed update from Parzival - ∞/89 going out to the waitlist tomorrow.. ✨ #Magick #ainews #ArtificialIntelligence

☄︎ (@0xca0a) 's Twitter Profile Photo

in preparation of spatial UI i've begun to add pass-through to drei/MeshPortalMaterial. not finished but it will be so easy to use. the demo uses real URL routes. vision pro will redefine what we understand as a route today, having your fav router within the scene will help.

Gabriele Romagnoli (@gabroxr) 's Twitter Profile Photo

I wish I had this when I was studying #molecularbiology and the fact that you can collaborate between #virtualreality and #web in real time is quite impressive. Link to try in the thread #webXR #biology

XR Women (@xrwomenglobal) 's Twitter Profile Photo

We're back this week!! Join us this Wednesday, November 29th for a Reflection on the Year from XR Women Leadership. Hosted in ENGAGE XR Holdings PLC at 11:45 AM ET #XR #VR #AR #XRWomen #WomenInXR #WomenInAR #WomenInVR #WomeninTech

We're back this week!! Join us this Wednesday, November 29th for a Reflection on the Year from XR Women Leadership.

Hosted in <a href="/engage_xr/">ENGAGE XR Holdings PLC</a> 
 at 11:45 AM ET

#XR
#VR
#AR
#XRWomen #WomenInXR
#WomenInAR #WomenInVR
#WomeninTech
Cryptovoxels (@cryptovoxels) 's Twitter Profile Photo

The voxels plan wrt to the meta platform is: * Build and deploy on their tech because they have the most widely deployed mixed reality headset * Build everything cross platform and recommend everyone leave meta as soon as possible.

VoR (@sketchpunklabs) 's Twitter Profile Photo

Code&Demo codesandbox.io/p/sandbox/thre… #WebGL's TransformFeedback used to run a compute shader that voxelizes an SDF shape. The modified buffer is part of an instancedMesh that renders a cube for active voxels. BONUS, Raymarched volume render of the SDF too. #threejs #glsl

Fire (@ifiery) 's Twitter Profile Photo

V-Sekai XR Grid with the art piece of: Stylized Mangrove Greenhouse by Bársh licensed under Creative Commons Attribution #GodotEngine #VR

metamike (@itsmetamike) 's Twitter Profile Photo

⭐ UPSKILL YOUR AI ASSISTANT ⭐ I augmented うえぞう@うな技研代表's Chatdollkit repo to use a #VRM avatar inside my Looking Glass Portrait and control it with MagickML within Unity. As I speak with it, I embed knowledge in real-time and query it as I go. 🧵👇

metamike (@itsmetamike) 's Twitter Profile Photo

video editing is hard. time for raw takes. day 1 in #touchdesigner working with #comfyui. created an audio visualizer that uses a SD1.5 LCM model to generate images based on displaced geometry created in TD. it's all very complex and i'm sure I explained a bunch incorrectly

Cryptovoxels (@cryptovoxels) 's Twitter Profile Photo

Some nice new minimal UI coming: ✅ Cinematic widescreen ✅ Reduced lag ✅ Less obstruction to the world ✅ Quick access to emotes

Some nice new minimal UI coming:

✅ Cinematic widescreen
✅ Reduced lag
✅ Less obstruction to the world
✅ Quick access to emotes
Open Metaverse Interoperability Group (@open_metaverse) 's Twitter Profile Photo

OMI Weekly Meeting 147: aaronfranke shares how they use (and improve) OMIs KHR audio emitter extension. This demo also features other OMI protocols and glTF 3D extensions. Interoperable spatial audio!

OMI Weekly Meeting 147: <a href="/aaronfranke7/">aaronfranke</a> shares how they use (and improve) OMIs KHR audio emitter extension. This demo also features other OMI protocols and <a href="/glTF3D/">glTF 3D</a> extensions. Interoperable spatial audio!