Anatomy For Sculptors (@a4sculptors) 's Twitter Profile
Anatomy For Sculptors

@a4sculptors

Publishers of the Anatomy for Sculptors ® book series - Understanding the Human Figure, Anatomy of Facial Expression, and Form of the Head and Neck.

ID: 1059463906735861760

linkhttps://anatomy4sculptors.com/ calendar_today05-11-2018 15:14:14

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When the head rotates, the SCM shifts so the line between its start and end points forms a 90° angle against the horizontal plane. It's important for artists to understand this anatomy when designing or animating their characters. #anatomy #3dmodeling #characterdesign

When the head rotates, the SCM shifts so the line between its start and end points forms a 90° angle against the horizontal plane. It's important for artists to understand this anatomy when designing or animating their characters. #anatomy #3dmodeling #characterdesign
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The scalene muscles are three pairs of muscles on each side of your neck. They run from your neck vertebrae down to your first two ribs. These muscles help move your head and neck – tilting, turning, and bending it forward. #anatomy #3dmodeling #characterdesign

The scalene muscles are three pairs of muscles on each side of your neck. They run from your neck vertebrae down to your first two ribs. These muscles help move your head and neck – tilting, turning, and bending it forward. #anatomy #3dmodeling #characterdesign
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3D REF November update: 4 new 3D models and 2 image references. Browse the latest on the tool! ref.anatomy4sculptors.com #anatomy #3dmodeling #characterdesign

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The palm is shaped like a doughnut. This shape comes mainly from three large fat pads – thenar, hypothenar, and interdigital – forming a ring around a small, fat-free triangle in the center. #anatomy #characterdesign #3dart #sculpting

The palm is shaped like a doughnut. This shape comes mainly from three large fat pads – thenar, hypothenar, and interdigital – forming a ring around a small, fat-free triangle in the center. #anatomy #characterdesign #3dart #sculpting
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When you bend your finger, the top stays angular while the bottom becomes rounded. That’s because the top is shaped by bone, while the underside is padded with soft fat. That contrast is key for sculpting realistic hand gestures. #anatomy #3dmodeling #characterdesign

When you bend your finger, the top stays angular while the bottom becomes rounded. That’s because the top is shaped by bone, while the underside is padded with soft fat. That contrast is key for sculpting realistic hand gestures. #anatomy #3dmodeling #characterdesign
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3D REF December update: 7 new 3D models and 2 image references — including a male head block-out and two new foot poses (tiptoe and twisted). Browse the latest additions on 3D REF: ref.anatomy4sculptors.com #anatomy #3dmodeling #characterdesign

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We’re finally doing it – A4S video tutorials are here! Our new free Sculpting the Head course just launched on YouTube. Start from a sphere and follow Uldis step by step to sculpt a realistic head. New videos drop twice a week – subscribe and sculpt along: youtu.be/HB1G8gXfdxU?si…

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In youthful faces, superficial and deep fat is evenly distributed and held in place by facial retaining ligaments. As we age, these ligaments lose their firmness, causing the fat layers to shift and droop. This changes the structure and proportions of the face. #anatomy

In youthful faces, superficial and deep fat is evenly distributed and held in place by facial retaining ligaments. As we age, these ligaments lose their firmness, causing the fat layers to shift and droop. This changes the structure and proportions of the face. #anatomy
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Early eye aging is driven by decreasing orbital fat. When character designers depict this, they need to keep in mind that as volume thins, tear troughs deepen, eyebags become more pronounced, and the orbital rim becomes exposed as a bony landmark. #anatomy #3dmodeling

Early eye aging is driven by decreasing orbital fat. When character designers depict this, they need to keep in mind that as volume thins, tear troughs deepen, eyebags become more pronounced, and the orbital rim becomes exposed as a bony landmark. #anatomy #3dmodeling
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Nasal aging is a structural shift – as the nasal tip descends, the cartilages separate, causing the nose to gradually increase in length and size. An important consideration when creating older characters. #anatomy #characterdesign #3dmodeling

Nasal aging is a structural shift – as the nasal tip descends, the cartilages separate, causing the nose to gradually increase in length and size. An important consideration when creating older characters. #anatomy #characterdesign #3dmodeling
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3D REF January update: 5 new 3D models and 3 image references! We published models used in our Sculpting the Head video tutorials: male head 2nd-level block-out, ecorche, and realistic skin. Browse these and more on 3D REF: ref.anatomy4sculptors.com #3dmodeling #characterdesign

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Starting with the contour, we define the helix and then carve into the concha. But that's just a small part of it – watch our full ear sculpting video on YouTube! youtu.be/i97e-VnJxUM?si… #anatomy #characterdesign #3dmodeling

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Ears don’t just wrinkle with age, they grow. On average, ear length increases by about 0.22 mm per year, adding up to nearly 1 cm over 50 years. Most of this change shows in the earlobe. So if you're creating an older character, make the ears longer! #3dmodeling #characterdesign

Ears don’t just wrinkle with age, they grow. On average, ear length increases by about 0.22 mm per year, adding up to nearly 1 cm over 50 years. Most of this change shows in the earlobe. So if you're creating an older character, make the ears longer! #3dmodeling #characterdesign
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The back of the ear has two main forms – a pizza crust edge and a cone connecting to the head. Watch Uldis block out these volumes in the full video tutorial on YouTube: youtu.be/i97e-VnJxUM?si… #anatomy #3dmodeling #characterdesign

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A believable smile is more than just lifted mouth corners. The orbicularis oculi muscle compresses the eye area, creating the squint that makes a smile feel genuine. At the same time, several other muscles move and shape the mouth. #anatomy #characterdesign #3dmodeling

A believable smile is more than just lifted mouth corners. The orbicularis oculi muscle compresses the eye area, creating the squint that makes a smile feel genuine. At the same time, several other muscles move and shape the mouth. #anatomy #characterdesign #3dmodeling
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The eye area is delicate and complex, but rough shaping makes later detailing much easier. Focus on using straight lines to organize the visible shapes. Full video: youtu.be/wXZoZYkEWIQ #anatomy #sculpting #digitalsculpting

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When creating the eye, don’t focus only on the eyeball and eyelids. The forms above and below the eye play a major role in defining its final appearance. #anatomy #characterdesign #3dmodeling

When creating the eye, don’t focus only on the eyeball and eyelids. The forms above and below the eye play a major role in defining its final appearance. #anatomy #characterdesign #3dmodeling
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3D REF February update: 4 new 3D models and 4 images added! The latest models include two positions of hands holding everyday objects, and two new dynamic feet poses. Find these and more on 3D REF: ref.anatomy4sculptors.com #anatomy #3dmodeling #characterdesign

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Uldis structures the lips by marking the vermilion border, building volume, and defining the main planes. Watch the full tutorial on YouTube: youtube.com/watch?v=5zAJLG… #anatomy #3dmodeling #characterdesign

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If something feels off when making the lips, you might be making them too symmetrical. They’re not. The upper and lower lips are different shapes. #anatomy #3dmodeling #characterdesign

If something feels off when making the lips, you might be making them too symmetrical. They’re not. The upper and lower lips are different shapes. #anatomy #3dmodeling #characterdesign