Zach'sGameDesign (@zsgamedesign) 's Twitter Profile
Zach'sGameDesign

@zsgamedesign

An amateur game designer, avid Sly Cooper/PS fan, fresh out of school and ready to make some amazing games, both of official and fan variety. Icon by Jeso

ID: 1127757978092867584

linkhttps://www.zachsgameportfolio.com/ calendar_today13-05-2019 02:10:29

999 Tweet

139 Takipçi

434 Takip Edilen

Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

"I see you." #mascothorror #indiehorror #aquariumhorror #massivemonster #placeholdermodels #butgottaadmitthislightingispreettycool

"I see you." #mascothorror #indiehorror #aquariumhorror #massivemonster #placeholdermodels #butgottaadmitthislightingispreettycool
Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

More refraction and light tests for an upcoming mascot horror. I certainly hope you all will enjoy what I'm cooking up. #indiehorror #mascothorror #aquariumhorror #waterparkhorror

More refraction and light tests for an upcoming mascot horror. I certainly hope you all will enjoy what I'm cooking up. #indiehorror #mascothorror #aquariumhorror #waterparkhorror
Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

Next step is to work on some post-processing to get a real underwater look working now that I have a basic lighting thing working now. (character model is not final) #indiehorror #mascothorror #aquariumhorror #waterparkhorror

Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

One thing that unity has over unreal is ease of UI. So much easier to just slap a UI together in unity than it was in unreal, and able to put it into worldspace too.

Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

Hardest part of jumping from unity to unreal is learning the new system. And also figuring out behind what hidden doors is Unreal hiding some of the base features that Unity had.

Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

The struggle of having a game idea that effectively something that could be just a mod for an existing one but you also kinda wanna make it standalone so you can add and change things as needed.

Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

Another update on a mascot horror game, because been super busy with job stuff lately but got something of some lightning and rain working. (Though still can't figure out why my system doesn't want to record sound well)

HazzadorGamin, Dragon of Dojima (@hazzadorgamin) 's Twitter Profile Photo

Microsoft drops NDAs and publishes Xbox Game Publishing Guide public, NDA-free and accessible to everyone makes planning and launching games on Xbox consoles and PC easier for Indie Developers. windowscentral.com/gaming/xbox/mi…

Microsoft drops NDAs and publishes Xbox Game Publishing Guide public, NDA-free and accessible to everyone

makes planning and launching games on Xbox consoles and PC easier for Indie Developers.

 windowscentral.com/gaming/xbox/mi…
Zach'sGameDesign (@zsgamedesign) 's Twitter Profile Photo

Nothing against op, but a lot of people don’t realize the difference between ‘game that uses pre-built assets to save dev time’ and ‘a soulless asset flip’.