Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ (@zeuxcg) 's Twitter Profile
Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ

@zeuxcg

Previously: technical fellow at Roblox

meshoptimizer, calm, volk, pugixml, niagara, qgrep, Luau

github.com/zeux

ID: 62796534

linkhttps://zeux.io/ calendar_today04-08-2009 11:52:38

9,9K Tweet

12,12K Followers

55 Following

Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ (@zeuxcg) 's Twitter Profile Photo

Great to see this. It really helps to have regular dedicated periods of time where no work that's not fixing bugs and paper cuts is done. A week is a good amount of time! If I were making user facing software I'd probably go as far as a week every month, OKRs be damned.

Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ (@zeuxcg) 's Twitter Profile Photo

This is great. Two related thoughts! - Having detailed performance available at any time in any build at a single hotkey, structured to fit your application and displayed inline, is super valuable - even if you also use external profilers. microprofile at Roblox was like that.

Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ (@zeuxcg) 's Twitter Profile Photo

You are excited to see Godot 4.5 ship because it's full of great updates. I am excited to see Godot 4.5 ship because this means my growing stack of PRs will get merged now. We are not the same.

Ignacio Castaรฑo (@castano) 's Twitter Profile Photo

The demo Iโ€™ve been working on is finally online! ๐Ÿ‘‰ ludicon.com/sparkjs/gltf-dโ€ฆ Compare 3D models using traditional KTX2 textures (UASTC/ETC1S) vs AVIF + Spark to see the benefits of real-time texture compression in web apps.

Arseny Kapoulkine ๐Ÿ‡บ๐Ÿ‡ฆ (@zeuxcg) 's Twitter Profile Photo

Unlike Vulkan, DX12 doesn't support loading 8-bit types from byte address buffers; this seems like it would be a problem for working with 8-bit triangle indices, but don't worry, you can just

Unlike Vulkan, DX12 doesn't support loading 8-bit types from byte address buffers; this seems like it would be a problem for working with 8-bit triangle indices, but don't worry, you can just