Evgenii Golubev
@zalbard
I work at NVIDIA. Opinions are my own. Retweets do not imply endorsement.
ID: 42054791
https://zero-radiance.github.io/post/ 23-05-2009 16:37:13
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Song Zhang 's work is a simple, but significant, improvement over prior ReSTIR algorithms. Definitely take a look at the paper! One sample per pixel antialiasing and depth of field, which also opens up quality improvements in a number of challenging situations.
I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, Marco Salvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N