Yin Yang (@yinyang24414350) 's Twitter Profile
Yin Yang

@yinyang24414350

I do research in visual computing and AI, currently a faculty member at University of Utah

ID: 1426533009457614855

linkhttps://yangzzzy.github.io/ calendar_today14-08-2021 13:16:14

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ACM SIGGRAPH (@siggraph) 's Twitter Profile Photo

Don't miss your chance to experience the top innovations in #CG while soaking up the Sydney sun ☀️ Register for #SIGGRAPHAsia2023, 12-15 December, and witness projects such as "Locally-Adaptive LOD for Hardware-Accelerated Ray Tracing" and more. (cc: Cem Yuksel SIGGRAPH Asia ➡️ Hong Kong)

Lingjie Liu (@lingjieliu1) 's Twitter Profile Photo

I’m recruiting multiple PhD students in my group at Penn Computer and Information Science in the following areas: - Neural Representations and rendering for 3D/4D Reconstruction - 3D Generative Models - Human Motion Generation - LLM guided Graphics and Vision - Neural Representations for Robotics etc.

Chenfanfu Jiang (@chenfanfujiang) 's Twitter Profile Photo

Here is our CVPR 2024 open-sourced work on combining principled physical simulations with 3D Gaussian Splatting for generating 4D visual contents!

Cem Yuksel (@cem_yuksel) 's Twitter Profile Photo

I developed new #SkillBasedMatchmaking methods for video games. You can see them in my upcoming #I3D2024 paper: cemyuksel.com/research/match… Proper skill-based matchmaking is crucial for making video games fun. The methods I describe outperform Elo, Glicko, and TrueSkill.

I developed new #SkillBasedMatchmaking methods for video games. You can see them in my upcoming #I3D2024 paper:
cemyuksel.com/research/match…

Proper skill-based matchmaking is crucial for making video games fun. The methods I describe outperform Elo, Glicko, and TrueSkill.
Cem Yuksel (@cem_yuksel) 's Twitter Profile Photo

New video by Two Minute Papers about our SIGGRAPH'24 paper "Vertex Block Descent": youtube.com/watch?v=w_7fHV… Project page: graphics.cs.utah.edu/research/proje… Anka He Chen Ziheng Liu Yin Yang

Minchen Li (@minchen_li_) 's Twitter Profile Photo

We finally made V1.0.0 of our book on physics-based simulation freely available at phys-sim-book.github.io with github.com/phys-sim-book/…! This marks our commitment to make the theory and algorithms accessible to everyone. You are welcome to contribute at github.com/phys-sim-book/…!

We finally made V1.0.0 of our book on physics-based simulation freely available at phys-sim-book.github.io with github.com/phys-sim-book/…!
This marks our commitment to make the theory and algorithms accessible to everyone.
You are welcome to contribute at github.com/phys-sim-book/…!
Yunuo Chen (@yunuoch) 's Twitter Profile Photo

Want to generate toy figures 🏂🐕🦘🦸🪿⛄ standing on your desk using text-to-3D models? We introduce Atlas3D — a plug-and-play algorithm that endows text-to-3D models with standability. Paper: arxiv.org/pdf/2405.18515 Code: github.com/yunuoch/Atlas3D

MrNeRF (@janusch_patas) 's Twitter Profile Photo

[SIGGRAPH '24] RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting Paper (pdf link): gapszju.github.io/RTG-SLAM/stati… Project: gapszju.github.io/RTG-SLAM/ Code: github.com/MisEty/RTG-SLAM Method ⬇️ 1 I 2

Yin Yang (@yinyang24414350) 's Twitter Profile Photo

The nomination deadline for SCA 2024 has been extended to June 24. As in previous years, SCA 2024 solicits an Early Career Researcher Award and a Doctoral Dissertation Award. Please consider nominating if you have someone in mind. More info at computeranimation.org/awards.html

ACM / EG Symposium on Computer Animation (@sympcompanim) 's Twitter Profile Photo

⏰ Set your clocks, SCA 2024 is only 41 days away 🚨 This year we're in Montreal at McGill University 🇨🇦 and for the first time ever we will have a summer graduate school 👩‍🎓🧑‍🎓 Stay hyped and tuned for when registration opens up! computeranimation.org #SCA2024

⏰ Set your clocks, SCA 2024 is only 41 days away 🚨 
This year we're in Montreal at McGill University 🇨🇦 and for the first time ever we will have a summer graduate school 👩‍🎓🧑‍🎓

Stay hyped and tuned for when registration opens up!
computeranimation.org
#SCA2024
Cem Yuksel (@cem_yuksel) 's Twitter Profile Photo

I'm proud to announce our #SIGGRAPH24 paper on #RealTime #Hair #Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes. Project Page: cemyuksel.com/research/hairm… High-quality hair will no longer be too expensive for #VideoGames!

Xiang Feng (@f1she1) 's Twitter Profile Photo

We have updated the paper Gaussian Splashing with more results and experiments. Please visit the project page for more information! Link: gaussiansplashing.github.io TL;DR: Gaussian Splashing is a unified framework combining 3D Gaussian Splatting and Position-Based Dynamics.

Xiang Feng (@f1she1) 's Twitter Profile Photo

🎉Excited to share that ARM: Appearance Reconstruction Model for Relightable 3D Generation, has been accepted at CVPR (✨Highlight)! ARM enables 3D generation with PBR materials for relighting under novel views/lighting. Check arm-aigc.github.io for more results and details!

ACM / EG Symposium on Computer Animation (@sympcompanim) 's Twitter Profile Photo

📢 boom💥 Registration for SCA 2025 is now OPEN! Join us in Vancouver from August 8–10, 2025! Be part of the SCA community — we can’t wait to see you there! Register here 👉 computeranimation.org/registration.h…

📢 boom💥 Registration for SCA 2025 is now OPEN! Join us in Vancouver from August 8–10, 2025!
Be part of the SCA community — we can’t wait to see you there!
Register here 👉
computeranimation.org/registration.h…