David Gallardo (@xjorma) 's Twitter Profile
David Gallardo

@xjorma

Video game industry veteran who like to play with new technologies.

ID: 1206218837479301120

linkhttps://www.shadertoy.com/user/xjorma calendar_today15-12-2019 14:26:15

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David Gallardo (@xjorma) 's Twitter Profile Photo

I am finally publishing a video of *Dome Invasion* A unique #immersive #fulldome #360 #collaborative experience. This was done with Nicolas Eypert with the help of Christian Huaux Mike Baugh (Audio) and Dani Kogan (Music) youtu.be/mfSbn4-O5H4 #madewithunity

David Gallardo (@xjorma) 's Twitter Profile Photo

Thanks to #Snap for adding a #Customnode in #LensStudio, now we can do some interesting volumetric effect. Here a Marvel's Tesseract. I used the skin segmentation for masking the hand, not perfect but do the job. #mergecube

David Gallardo (@xjorma) 's Twitter Profile Photo

Back to the future! Another little personal #AR experiment on #lensstudio using the visual positioning system #VPS #Customlandmarker and body segmentation.

David Gallardo (@xjorma) 's Twitter Profile Photo

A project a had the chance to participate #EidosSherbrooke with the Sherbrooke University. #RoboticArm + #VR + #HapticFeedback lots of fun stuff for a great cause. #madewithunity

David Gallardo (@xjorma) 's Twitter Profile Photo

None of those images have any red or reddish pixels. In fact everything that looks red is in fact grey. Want to know more check here: linkedin.com/posts/david-ga… #shader #opticalillusion

None of those images have any red or reddish pixels. In fact everything that looks red is in fact grey.
Want to know more check here:
linkedin.com/posts/david-ga…

#shader #opticalillusion
David Gallardo (@xjorma) 's Twitter Profile Photo

"Floor is lava" little #AR experiment using #Lidar and #skeletaltracking on #lenstudio if your feet are under the lava level you burn.

David Gallardo (@xjorma) 's Twitter Profile Photo

Nicolas Eypert and I will do a presentation Sunday at Imersa Montreal on how we made a multiplayer collaborative game for a 360 Dome. #imersa #dome #domemaster #immersive summit.imersa.org/component/zoo/…

David Gallardo (@xjorma) 's Twitter Profile Photo

Another Shadertoy! Infinite Dodecahedron shadertoy.com/view/DlfXWS #wireframe #antialias #mirror #infinite #dodecahedron #infinity #realtime #shader #glsl #webgl #shadertoy

David Gallardo (@xjorma) 's Twitter Profile Photo

I am proud to have implemented a #realtime #fluidsimulation inside #sparkar ! I looks great and it's fun playing with. The good news is you can play with it too! facebook.com/fbcamerae.../t… instagram.com/ar/58928149267… Quick tap on screen to spawn a drop of water, rotate your phone!

David Gallardo (@xjorma) 's Twitter Profile Photo

Little tribute to #strangerthings I did during my free time. The corridor was scanned with #polycam, Thank to the new "room" feature I had a clean watertight mesh I could use in #Houdini to generate the vines, rendered in #realtime in #lensstudio.

David Gallardo (@xjorma) 's Twitter Profile Photo

I am super proud to release today a #Houdini Digital Asset (#HDA) that leverages the power of the brand new 3d tiles API from Google and allows you to have high resolution meshes of the real world inside Houdini. Everything is on #github github.com/xjorma/EarthMe…

David Gallardo (@xjorma) 's Twitter Profile Photo

Another cool application of the new #3dtile #GoogleAPI. Yesterday evening I had the opportunity to do some tests in a Dome before it was disassembled. I programmed this last week-end, an Earth explorer in 360 in a dome. #Geospacial #3dtile #googleearth #cesium #madeinunity #Dome

David Gallardo (@xjorma) 's Twitter Profile Photo

Move over Nerf and Gaussian Splatting, there's a new sheriff in town: introducing "Dolphin Splatting"! I can practically fit **any** mesh into **any** pair of 2D images. On GitHub: github.com/xjorma/Pytorch…

David Gallardo (@xjorma) 's Twitter Profile Photo

My May the 4th contribution involves harnessing the power of machine learning to tackle Anamorphosis puzzles. github.com/xjorma/Pytorch…

David Gallardo (@xjorma) 's Twitter Profile Photo

A friend let me use his Apple Vision Pro for a couple of days. With the limited time and my limited knowledge of AVP development, I decided to do something fun that could be useful. Github: github.com/xjorma/Houdini… #houdini #AppleVisionPro #VisionPro #XR #Sidefx

David Gallardo (@xjorma) 's Twitter Profile Photo

You probably saw my Houdini to VisionPro mesh sync. However, only a few of you likely have this pricey device. I decided to adapt it for a much more affordable device: the "Looking Glass Portrait" github.com/xjorma/Houdini… #houdini #sidefx #hologram #lookingglassfactory

David Gallardo (@xjorma) 's Twitter Profile Photo

This is the Meta Quest version of MeshSync, which now also supports Blender. Since, it's not possible to cast your PC screen and run applications on the Meta Quest, I had to integrate screen sharing directly into my app. lnkd.in/endk_rHn #MetaQuest #houdini #blender #vr

David Gallardo (@xjorma) 's Twitter Profile Photo

As suggested by Someone I created a XR Pane. The idea is to cast the Blender screen onto a VR display, replacing the standard flat "3D viewport" with a true 3D view of the object in XR. It's more of a proof of concept than anything, code: github.com/xjorma/Houdini…

David Gallardo (@xjorma) 's Twitter Profile Photo

Just a quick post today to say that I finally had time to debug the issue on Mac and Linux with my EarthMeshHoudini plugin (github.com/xjorma/EarthMe…), which allows downloading world meshes from Google Earth directly in Houdini.

Just a quick post today to say that I finally had time to debug the issue on Mac and Linux with my EarthMeshHoudini plugin (github.com/xjorma/EarthMe…), which allows downloading world meshes from Google Earth directly in Houdini.