xenia emulator
@xeniaproject
Xbox 360 Emulator Research Project. Core contributors: @gibbed @Triang3l
ID: 2153309646
https://xenia.jp/ 24-10-2013 16:56:06
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Non-square resolution scaling now in the Xenia emulator xenia emulator, for a fidelity boost without the performance impact of 2x2 scaling! The first image was rendered at 1280x1440 (1x2), and the second at 2560x720 (2x1) Also, Forza Motorsport 4 sky now works thanks to Gliniak!
Adventures with implementing Avatars in xenia emulator. First time I got an avatar to actually draw! Still plenty of issues, but: visible progress!
Continuing adventures with implementing Avatars in xenia emulator. Animations seem to now be fully working. Figured out a texture issue. Figured out some color stuff with shaders. Still scratching my head on why body isn't rendering, think it might be a different texture issue.
The Xenia emulator xenia emulator is now more beautiful than ever! 😻 AMD FidelityFX Super Resolution from AMD GPUOpen — gorgeous with 1x2/2x1 resolution scaling! 🧈 NVIDIA FXAA ✨ FidelityFX Contrast Adaptive Sharpening ✨ Variable Refresh Rate ✨ and more! xenia.jp/updates/2022/0…
xenia emulator AMD GPUOpen The images above were taken with 1x2 resolution scaling (2x1 in Mirror's Edge), FXAA and FSR at 2560x1440. Downloads have been moved to GitHub Releases — the most up-to-date link is available at xenia.jp/download/ Press F6 to open the settings. Before / after (FXAA, FSR):
Today was a good day for J. Marston. I fixed outstanding gameplay bugs xenia emulator - disappearing vegetation🥀 - collision with cacti🌵 - random world events🔫 - camp spawning⛺️ - horse whistle🐴 ❤️to the xenia contribs for previous work and IC Unicamp for minicloud hosting
Thanks to the work of our new contributor laliman96, multiple graphical issues have been fixed in Fable 2 in Xenia xenia emulator! ☃️ ❄️ Huge snowflakes have melted! 🏔️ Ground is now visible — tessellation patch count and indices fixed, also fixing terrain shading in Vigilante 8
Some ands/OpBitwiseAnds, some udivs/OpUMods (with a constant!), some loops split into two, and the p🔵rtals between the beginning and the end of the EDRAM are now 🟠pen in xenia emulator! 1️⃣ Before — look at the bottom 2️⃣ After 3️⃣ EDRAM tiles 2048…2268… 4️⃣ …go to tiles 0…220!
xenia emulator Also while the floor has been visible for a few months, I've just implemented a proper fix for it rather than a weird edge case workaround (rounding the vertex count up to 4 🤔) — non-adaptive tessellation patches are now handled as 1-control-point (or, rather, 1-index) patches.