Wojtek Pe (@wojtekpil) 's Twitter Profile
Wojtek Pe

@wojtekpil

youtube.com/@wojtek_pe

ID: 3388018547

linkhttps://youtube.com/@wojtek_pe calendar_today22-07-2015 21:15:07

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Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

How good at navigating the maps are your AI enemies? I think mine are not the worst 😅 I decided to add a navigation component to my controller for AIs. Along with the perception system, I also implemented basic behaviors like attack, investigate or patrol #GodotEngine

Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

Updates for Character Controller & Enemy AI :) Dynamic terrain traversal, adaptive vaulting system, blocking, token-based combat system, team mechanics, real-time environment probing, perception system with memory algorithm, agent avoidance and more:) #GodotEngine

Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

Working on a intro level "marketplace" for my game. Also learning more about lightning and level design. Compatibility renderer is making it a bit more challenging but I think result is not bad. Small bonus fight at the end of video :) #godotengine #indiegame #gamedev

Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

Working on a long range enemy for my mobile slasher #Godot #GodotEngine #MadewithGodot #Screenshotsaturday #gamedev #indiegamedev

Jannis Ringwald (@jannisringwald) 's Twitter Profile Photo

Super excited to announce react-native-godot: A seamless integration of the Godot Engine with React Native for iOS and Android! Now you can create games with native UI components, giving them a polished, platform-native feel. Plus, you'll have full access to the engine and all

Fabian Kamberi (@fabiankamberi) 's Twitter Profile Photo

Pengu has become the biggest AI character app with its own IP in the US. At SLAY, we are creating virtual friends that live and evolve like humans—starting with Pengu. Like a pet or a child, your character lives on its own in a digital world, meets other users' Pengus, and

Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

Decided to try quixel assets in #GodotEngine since they are free until the end of this year. You know what else is free? Godot-MTerrain-plugin. If you are a friend with shaders this is the terrain system you should definitely try! Had a bit of fun during creating this demo :)

Protopop Games (@protopop) 's Twitter Profile Photo

I just released Meadowfell, a relaxing open world exploration game on iOS. No quests or combat. Just a peaceful, procedurally generated world. Download on the App Store: apps.apple.com/us/app/meadowf… If you enjoy it, please share to support a solo dev❤️ #screenshotSaturday #procgen

Wojtek Pe (@wojtekpil) 's Twitter Profile Photo

#Godot can into space? Maybe :) This time trying a bit different setting. Assets from kitbash3d (sadly they are not game optimized😅), Quixel and few custom ones. It was mainly an experiment scene to test mine autopainting masks on mterrain using MeshInstances (needs more work)

Cory Petkovsek 🎮 (@tokisangames) 's Twitter Profile Photo

Displacement is coming to Terrain3D for #GodotEngine. Dreamed up and implemented by one of our star contributors, Xtarsia. Make sure to give him a follow. Prepare to have your mind blown. 🧵