BehindTheKingdomGame (@wmgamble) 's Twitter Profile
BehindTheKingdomGame

@wmgamble

Solo developing Behind The Kingdom - a bright fantasy open-world metroidvania.

ID: 41392174

calendar_today20-05-2009 16:28:15

2,2K Tweet

796 Followers

867 Following

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Map Update 3/3! Here is the "art map" for the game, drawn by true original πšƒπš›πšŠπš—πšœπš’πšŽπš—πšπ™²πš˜πšπšŽ π•”π• π•žπ•žπ•€ 𝕗𝕦𝕝𝕝. Along w/ the room maps already shown, the player can zoom out for this alternate viewpoint. Was a DELIGHT working w/ them to keep it accurate to world-traversal. #PixelArt #gamedev

Map Update 3/3! Here is the "art map" for the game, drawn by true original <a href="/TransientCode/">πšƒπš›πšŠπš—πšœπš’πšŽπš—πšπ™²πš˜πšπšŽ π•”π• π•žπ•žπ•€ 𝕗𝕦𝕝𝕝</a>. Along w/ the room maps already shown, the player can zoom out  for this alternate viewpoint. Was a DELIGHT working w/ them to  keep it accurate to world-traversal. #PixelArt #gamedev
πšƒπš›πšŠπš—πšœπš’πšŽπš—πšπ™²πš˜πšπšŽ (@transientcode) 's Twitter Profile Photo

Working on this map for BehindTheKingdomGame has been a highlight of all the work I’ve done to date! 19 area themes! Excellent resource material made this a hugely enjoyable experience, make sure you check out Behind The Kingdom not just for my art, but for Gamble’s fantastic art too!

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Obviously kinda THE challenge of pixel art is conveying huge volumes of both info AND feeling with a very a limited resource (pixels). Zoom in to see just how unforgiving this pixel scale is. There are just so many types of shape, and so many palettes, all conveyed brilliantly!

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

...in which we see classic ability-gating, introduction of subweapons (bombs), and a li'l ol' sequence break we have decided can stay. #metroidvania #gameDev #pixelart

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Recreated the first simple puzzle room I ever made for BtK. I still like it... and I still love shrubs! Gives deadly exploration a little of that good ol' holiday cheer. store.steampowered.com/app/2636830/... #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

If it hurts me, it should hurt you, only fair! #GameDev #indiedevs #metroidvania #pixelArt Wishlist: store.steampowered.com/app/2636830/Be…

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Just played the demo of this SWEET retro platformer with some of the loveliest pixel art I've seen in a while. Paired with terrific mechanics and perfectly-styled OST, I found it impossible to put down!

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Look, I'm trying to use this save point. It's weird with you just hovering like that - I need some space, okay? Alright, that was hurtful, I'm sorry. #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/Be…

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

I was told the bugs here were significantly less adorable. Ah, nevertheless! (slashing commences) #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/Be…

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Here's an early #screenshotSaturday featuring one of our first bosses! This one still gives me some trouble if I don't force myself to play calmly, because even though I know all his tricks, he just has a lot of them, and you're still a bit of a wee babe power-wise at this point.

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

For this #screenshotSaturday, I'm reposting our *world map"*created by πšƒπš›πšŠπš—πšœπš’πšŽπš—πšπ™²πš˜πšπšŽ π•”π• π•žπ•žπ•€ 𝕗𝕦𝕝𝕝. Like in many search-action / metroidvania games, unlocking & completing the "game map* is part of the core gameplay. But the lands Behind the Kingdom are not entirely unfamiliar; everyone has

For this #screenshotSaturday, I'm reposting our *world map"*created by <a href="/TransientCode/">πšƒπš›πšŠπš—πšœπš’πšŽπš—πšπ™²πš˜πšπšŽ π•”π• π•žπ•žπ•€ 𝕗𝕦𝕝𝕝</a>.

Like in many search-action / metroidvania games, unlocking &amp; completing the "game map* is part of the core gameplay. But the lands Behind the Kingdom are not entirely unfamiliar; everyone has
BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Q: How many ways to jump is too many? A: No. (note: this is not all the jumping types) #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/Be…

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

Spent the whole day stress-testing, and edge-case-bug-fixing for Behind the Kingdom's different movement abilities, using them with each other, interacting with every possible environmental object, enemy, and projectile, sometimes just straight up button-mashing chaos. It was NOT

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

The moles are perhaps not the brightest of the animal folk, but they love what they do, you know? And that counts for something. #screenshotSaturday #GameDev #indiedevs #metroidvania #pixelArt store.steampowered.com/app/2636830/Be…

BehindTheKingdomGame (@wmgamble) 's Twitter Profile Photo

This game frankly needs more hype. The bullet points and summaries about shape shifting do not do it justice. It is a very tight game with a ton of inventiveness and terrific vibe. I think I’ve rolled credits on around 10 new indie MV’s in 2025 and this is among the very best.