
WhiteMoon Dreams
@whitemoondreams
WhiteMoon Dreams™️ is an indie video game developer located in Pasadena, CA.
ID: 50646540
http://whitemoondreams.com 25-06-2009 13:35:43
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Our partners at Skydance Games continue to stun with their VR experiences! BEHEMOTH is just that. The name says it all with this one, trust us. As fellow VR lovers and devs, it's been such an honor to co-dev with a team that sets such a high bar for the genre. 💘⚔️

A secret of game dev that not everyone knows: the testing process can be absolutely hilarious. Love the dev videos from andrground for his game 'Troleu'. Pickles causing mad chaos.

Get your first stab at Skydance's BEHEMOTH FortniteGame! Before you try to take down the behemoths in VR, take your first steps into the Forsaken Lands with this exclusive early access experience by HiddenStudiosFN Discover a new era of Fortnite Creative with Skydance’s


YOOOOOOOO 5 nominations from The Game Awards!!!! Balatro X Best Mobile Game Balatro X Best Independent Game Balatro X Best Debut Indie Balatro X Best Game Direction and BALATRO X GOTY I am freaking out


It's unbelievable to see a solo dev like localthunk up for game of the year against all of these heavy hitters! Balatro is special.


We're rounding out the week with two more award nominations from the #DICEAwards: Immersive Reality Technical Achievement and Immersive Reality Game of the Year! Thank you to the Academy of Interactive Arts & Sciences for nominating Skydance's BEHEMOTH See all the finalists here:









When you let your intrusive thoughts win... Don't forget to follow Skydance Games for more TWDSS

From green screen to Unreal Engine, VFX Artist Dean Yurke shares his secrets to master camera tracking. Learn how to to create an FBX camera track and EXR extraction in Fusion and then import into Unreal Engine 5’s sequencer for DIY Virtual Production - perfect for indie

For the Unreal Tournament episode of Secret Level, Blur Studio used Unreal Engine to create a real-time animation pipeline from scratch 🎞️ This allowed the team to achieve movie-quality results which included the use of MetaHumans, special effects and faster iteration when