Grant Johnson (@warheart1) 's Twitter Profile
Grant Johnson

@warheart1

Principal Graphics Programmer at Creative Assembly. Alien: Isolation Sequel. Prev. Hyenas, Halo Wars 2. Views are my own.

ID: 61466962

linkhttps://bsky.app/profile/warheart.bsky.social calendar_today30-07-2009 11:51:10

191 Tweet

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mamoniem, et al. 🌹♠️🦷🌿 (@_mamoniem) 's Twitter Profile Photo

Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions. i Hope you enjoy or find something new! mamoniem.com/behind-the-pre…

Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-pre…
Vjekoslav Krajačić (@vkrajacic) 's Twitter Profile Photo

File Pilot, a modern and fast file explorer, is officially out in public beta! filepilot.tech After 3 years of development and hard work, it's finally in your hands! A huge thank you to everyone who helped in any way throughout this journey!

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

New blog post! "Measuring acceleration structures", in which we will compare BVH costs on various GPU architectures and drivers and attempt to understand the details enough on AMD hardware to make sense of the numbers! Retweets appreciated :) Link in reply because algorithm.

Pierre Terdiman (@pierreterdiman) 's Twitter Profile Photo

BVH memory usage is a topic close to my heart. But of course I have to remind you that the smallest BVH size is... zero (github.com/Pierre-Terdima…).

Grant Johnson (@warheart1) 's Twitter Profile Photo

It's been a while since I posted about #quackdebugger. I'm still working on it.. I've been through a bunch of prototypes, but finally found something I'm happy with. I rewrote the backend from scratch and switched to GfxReconstruct for capturing. (Source obfuscated for licensing)

It's been a while since I posted about #quackdebugger. I'm still working on it.. I've been through a bunch of prototypes, but finally found something I'm happy with. I rewrote the backend from scratch and switched to GfxReconstruct for capturing. (Source obfuscated for licensing)
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Physically Based Shading in Theory and Practice Siggraph 2025 course slides are available online: blog.selfshadow.com/publications/s…

Grant Johnson (@warheart1) 's Twitter Profile Photo

WIP a bit on the "threads" window so you can see which thread/wave of the group you are watching, and whether the other threads are active/inactive. Also allows fast switching between threads in the group. #quackdebugger

WIP a bit on the "threads" window so you can see which thread/wave of the group you are watching, and whether the other threads are active/inactive. Also allows fast switching between threads in the group. #quackdebugger
Victor Careil 🔜 Unreal Fest (@phyronnaz) 's Twitter Profile Photo

youtube.com/watch?v=xilL6Y… If you don't wanna sit through the entire talk, here's a PDF version: victorcareil.com/unreal-fest-ba…

Omar 🍋 (@ocornut) 's Twitter Profile Photo

Converging toward a principal Unreal Engine backend/binding for Dear ImGui? github.com/ocornut/imgui/… (Help wanted!)