voxel raytracer (@voxel_tracer) 's Twitter Profile
voxel raytracer

@voxel_tracer

Graphics Engineer @splinetool. Super passionate about Computer Graphics.

ID: 872121135428718594

linkhttps://github.com/voxel-tracer calendar_today06-06-2017 16:00:56

900 Tweet

1,1K Followers

455 Following

Yi Shen (@pissang1) 's Twitter Profile Photo

🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-w… It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results. Huge thanks to the hard work of the OIDN team for creating

🥳 I just open-sourced the web port of Open Image Denoise: github.com/pissang/oidn-w…

It has been integrated into Vector to 3D for weeks. It significantly reduces users' render time and usually produces very clean results.

Huge thanks to the hard work of the OIDN team for creating
Adam Marrs (@acmarrs) 's Twitter Profile Photo

Our #GDC2024 talk on Real-Time Path Traced Light Transport in UE5 is now available on YouTube: youtu.be/lxRgmZTEBHM?fe…

Yining Karl Li (@yiningkarlli) 's Twitter Profile Photo

This Saturday I'll be presenting our paper “Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering" at Digital Production Symposium (DigiPro) 2024. The paper is now available for free on the ACM DL: dl.acm.org/doi/10.1145/36… (1/4)

Activision (@activision) 's Twitter Profile Photo

The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 bit.ly/3yhV8Ax

The release of a new open-source data set, features the map Caldera from Call of Duty: Warzone for non-commercial use. This data set release contains near-complete geometry of Caldera and in-game character pathing. Read more 👇 
bit.ly/3yhV8Ax
Andrew Schneider 📦🌩️ (@vonschneidz) 's Twitter Profile Photo

I'm excited to share a video of the talk that I gave at the Light & Color in Nature & Art Workshop at the Lorentz Center in Leiden. Here is a link to the abstract, slides, and the video, which was created from presentation day audio. #HorizonForbiddenWest guerrilla-games.com/read/synthesiz…

SEED (@seed) 's Twitter Profile Photo

SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project! Learn more about Gigi and watch the tutorial: ea.com/seed/news/gigi

SEED is delighted to announce that Gigi, an innovative tool for rapid prototyping of rendering techniques, is now open source and available to the public! Congrats to Alan Wolfe for spearheading this project!

Learn more about Gigi and watch the tutorial: ea.com/seed/news/gigi
Chris Murphy (@highlyspammable) 's Twitter Profile Photo

My talk on Procedural Content Generation is live! I strongly recommend this talk regardless of where you're at because I deliberately went through from nothing to a pretty comprehensive scene with some tricks I don't really see online normally. youtu.be/ncokCVoN-oU?si…

Helena Hansen (@helenaehhansen) 's Twitter Profile Photo

✨IT'S MY BIRTHDAY✨ For my birthday this year, i would love and appreciate if you could repost and share this. Perhaps you know someone who might be looking for an Environment Artist! It would mean the world the me !🥳 💌: [email protected] 🎨:artstation.com/helenaehhansen

Simon O'Connor (@simono3d) 's Twitter Profile Photo

Hey, any low-level graphics engineers in Montreal looking for a new job? Come and join my team at Unity, working on key features for our Graphics Device: careers.unity.com/position/61719…

FlatPonies (@flatponies) 's Twitter Profile Photo

We are doing something CRAZY! For the next 72 hours, the FULL game of REBOTS - OUT NOW is available to play for all of you on #Steam before the official launch on Monday! Likes and retweets much appreciated 🙏 Link to the #Free #Demo below 👇#Rebots

We are doing something CRAZY! 

For the next 72 hours, the FULL game of <a href="/rebotsgame/">REBOTS - OUT NOW</a> is available to play for all of you on #Steam before the official launch on Monday! 

Likes and retweets much appreciated 🙏
Link to the #Free #Demo below 👇#Rebots
Erik Jansson (@caffeineviking) 's Twitter Profile Photo

If you want to learn more about the GPU-driven rendering tech that we built for #AlanWake2 there's now a video recording of the talk that I did earlier this year at Digital Dragons: youtu.be/EtX7WnFhxtQ?si…

Jakub Boksansky (@boksajak) 's Twitter Profile Photo

My latest blog is now out! It discusses two GPU-friendly methods for sampling of Gaussian distribution, including source code and performance evaluations. Get it here: gpuopen.com/learn/sampling…

Mike Evans (@mikeev) 's Twitter Profile Photo

PSA: GPU / Graphics / Rendering twitter has moved to a new place. Here's the starter pack: bsky.app/starter-pack-s…

Jakub Boksansky (@boksajak) 's Twitter Profile Photo

I put all of my Ray Tracing Gems chapters in one place where you can download them, extracted from books into separate PDFs: boksajak.github.io/blog/RayTracin… There is: 1. "Ray Traced Shadows" 2. "Reference Path Tracer" 3. "Refraction Ray Cones" 4. "Many Lights With Grid-based Reservoirs"

Domenicobrz (@domenico_brz) 's Twitter Profile Photo

Frosted glass with volume absorption and multi-scattering energy compensation - Rendered on the browser with #webgpu and #javascript github: github.com/Domenicobrz/C2…

Frosted glass with volume absorption and multi-scattering energy compensation - Rendered on the browser with #webgpu and #javascript

github:
github.com/Domenicobrz/C2…
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

Absolutely huge list of (mostly) graphics related resources, not all links are still active but you're bound to find something interesting in there tfpsly.free.fr/bookmarks.html