Veselin Efremov (@vesseff) 's Twitter Profile
Veselin Efremov

@vesseff

Time Ghost | Enemies | The Heretic | Book of the Dead | Adam | The Blacksmith

ID: 463067862

calendar_today13-01-2012 17:49:55

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Veselin Efremov (@vesseff) 's Twitter Profile Photo

A 16:9 video of the project we showed at WWDC18 running on MacBook Pro with eGPU. Quixel Megascans saved the day again, allowing us to build the scene in the short time we had. Longer 1440p version: youtu.be/NoemmTLnK6k

Veselin Efremov (@vesseff) 's Twitter Profile Photo

Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.

Took a few screenshots from Unity's Megacity demo. Impressive work from the guys - it's fun to just fly around and discover cool places.
Veselin Efremov (@vesseff) 's Twitter Profile Photo

My 11-year-old son impressed me tremendously by figuring out how to add controlled motion blur to his stop motion videos. All in camera, no editing in post. I couldn't figure it out.

My 11-year-old son impressed me tremendously by figuring out how to add controlled motion blur to his stop motion videos. All in camera, no editing in post. I couldn't figure it out.
Veselin Efremov (@vesseff) 's Twitter Profile Photo

Promoting my son’s latest stop motion short. Some pretty cool stuff there, he gets better with every next one. I might start using him for previz. His YouTube description skills could use some work though :) youtu.be/ZbxmVreWVZ0

Promoting my son’s latest stop motion short. Some pretty cool stuff there, he gets better with every next one. I might start using him for previz. His YouTube description skills could use some work though :)
youtu.be/ZbxmVreWVZ0
Veselin Efremov (@vesseff) 's Twitter Profile Photo

Art dump from Plamen Tamnev showcasing some of the environment work on The Heretic. It’s fun seeing again these WiP images, I had already forgotten some of the iterations we went through. blogs.unity3d.com/2020/05/08/mak…

Veselin Efremov (@vesseff) 's Twitter Profile Photo

From the Unity projects, Book of the Dead was the last one that used the Built-in Render Pipeline in the beginning, before switching to HDRP. This is one of the very early tests from 2016

Veselin Efremov (@vesseff) 's Twitter Profile Photo

Ended up at the Skarpnäck station today for the first time in ages, and remembered that I scanned the awesome benches there to use as giant obelisks in the environment in 'Adam'

Ended up at the Skarpnäck station today for the first time in ages, and remembered that I scanned the awesome benches there to use as giant obelisks in the environment in 'Adam'
Veselin Efremov (@vesseff) 's Twitter Profile Photo

The shape of the sun gets replicated by small holes cpc sent me this cool photo of shadows during eclipse petapixel.com/assets/uploads…

Veselin Efremov (@vesseff) 's Twitter Profile Photo

Did an exercise to quickly build a #Unity3D environment using nothing but AssetStore models and primitives. 4k: youtu.be/kfDEK-w8Ojg