mgear (@unitycoder_com) 's Twitter Profile
mgear

@unitycoder_com

Programming mostly Unity stuff. UnityLauncherPro, Point Cloud Viewer..*My links: gist.github.com/unitycoder/5f7…
& bluesky

ID: 454152884

linkhttps://unitycoder.com/blog/ calendar_today03-01-2012 17:44:59

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Quentin Valembois (@valemvr) 's Twitter Profile Photo

Learning game development through open source projects is my favorite thing and today I just found out that Meta just released the full Unity project of their VR game North Star! github.com/oculus-samples…

illu (@illustor) 's Twitter Profile Photo

URP Shader Basic term에 컴파일러 관련 변경한 내용이 추가되었습니다. docs.google.com/document/d/1UX… 관련 포스팅 illu.tistory.com/1488

mgear (@unitycoder_com) 's Twitter Profile Photo

Added helper script "Find what scripts reference selected GameObject in the scene (in events, public fields..)" github.com/UnityCommunity…

Added helper script "Find what scripts reference selected GameObject in the scene (in events, public fields..)" github.com/UnityCommunity…
Alex Malyutin | Graphics Programmer (@alexmalyutindev) 's Twitter Profile Photo

I've ported Intel's Conservative Morphological Anti-Aliasing 2.0 (CMAA2) to Unity URP as a post-processing effect. Based on the original HLSL implementation by Intel. Repository: github.com/alexmalyutinde… #Unity3D #URP #gamedev #opensource

I've ported Intel's Conservative Morphological Anti-Aliasing 2.0 (CMAA2) to Unity URP as a post-processing effect.
Based on the original HLSL implementation by Intel.
Repository: github.com/alexmalyutinde…

#Unity3D #URP #gamedev #opensource
guoxx (@guoxx_) 's Twitter Profile Photo

DLSS Unity integration is now available at github.com/guoxx/UnityDen…. Two sample codes, DLSSRayReconstruction and DLSSSuperSampling, have been added to demonstrate how to integrate DLSS into your renderer. Enjoy!

Alex Malyutin | Graphics Programmer (@alexmalyutindev) 's Twitter Profile Photo

Made a simple real-time SSGI solution to explore the fundamentals. No temporal accumulation, just horizon-based AO, SH lighting, bilateral blur & upscale. Renders under 1ms @ 1080p on a GTX 1050 Ti Repo: github.com/alexmalyutinde… MIT as always. #unity #URP #SSGI #shaders

Made a simple real-time SSGI solution to explore the fundamentals.
No temporal accumulation, just horizon-based AO, SH lighting, bilateral blur & upscale.
Renders under 1ms @ 1080p on a GTX 1050 Ti
Repo: github.com/alexmalyutinde…
MIT as always.
#unity #URP #SSGI #shaders
Mykhailo Moroz (@michael_moroz_) 's Twitter Profile Photo

I've implemented a Gaussian Splatting renderer in VRChat! It was tricky, but turned out to be feasible. I've also made a public gallery with 12 splats you can check out: vrchat.com/home/launch?wo… By the way the renderer is open source! github.com/MichaelMoroz/V…