ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile
ᴜɴɪᴛʏ ʟᴀʙs

@unity3dlabs

The mission of @unity3d's Lab is to explore how technology will evolve in the next decade, to radically transform how games will be created and played.

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linkhttps://unity3d.com/labs calendar_today11-03-2018 17:41:07

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ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Labs' Authoring Tools Group is doing a roundtable today at #UniteCopenhagen at 3pm and we have some open slots! Email [email protected] for details. We'll be talking AR development, sensors, connected devices, and the future of Unity apps.

Dan Miller (@danmillerdev) 's Twitter Profile Photo

Really excited for #MARS from the ᴜɴɪᴛʏ ʟᴀʙs team. I've gotten the opportunity to see it evolve and develop into a powerful game changing tool that really lets you think about and author #AR and #MR experiences in a new way! blogs.unity3d.com/2019/10/02/lab…

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Read about the revolutionary new framework for layering and compositing of bump and normal maps. It's all in the paper published by Morten Mikkelsen, Director of Graphics for Unity Labs. unity.com/labs/publicati…

Unity for Games (@unitygames) 's Twitter Profile Photo

If you want to create powerful, deeply interactive #AR experiences that intelligently interact with the real world, we have the tools for you. #Unitytips Learn more about these tools and other announcements from #UniteCopenhagen: on.unity.com/35WRRDL

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Watch the latest MARS talk from Unite Copenhagen. Includes the design process, a live demo, and the sensor-centric way MARS views the world. youtube.com/watch?v=kJtUwr…

тιмonι weѕт (parody) (@timoni) 's Twitter Profile Photo

Hey folks, EXCITING NEWS! The EditorXR runtime is out, meaning every piece of functionality we've built into this beast of a VR tool is available for you to use, customize, and add to your own projects! unity.com/editorxr

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Games in the real world need to adapt to whatever environment is available. These scenarios should play the same, but creators must be empowered to communicate that intention. That's why procedural authoring is a fundamental aspect of MARS.

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20/nor… Here it's being used to combine three different types of normal maps in a procedural texture.

Normal map blending through the surface gradient framework is now available in Shader Graph, courtesy of Morten Mikkelsen. Read about it here: blogs.unity3d.com/2019/11/20/nor…

Here it's being used to combine three different types of normal maps in a procedural texture.
ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

📢Unity Labs is running MARS user testing sessions January 27-31st. If you are planning on being in San Francisco during that time, send a DM or email [email protected]

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Would you like to be one of the first to test out the MARS HMD companion app? Will you be in SF during GDC? Then fill out the link below! unitysoftware.co1.qualtrics.com/jfe/form/SV_85…

Unity for Games (@unitygames) 's Twitter Profile Photo

The first-ever Dr. Seuss augmented reality (AR) experience was created using our Mixed and Augmented Reality Studio (MARS) editor extension! 🎉 Discover the app on any app store and learn more about our MARS editor extension: on.unity.com/2Ike0kO

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Check out the new Dr.Seuss AR experience! We are thrilled this is the first publicly available app that was built using MARS. Excellent work by Sugar Creative forbes.com/sites/jessedam…

ᴜɴɪᴛʏ ʟᴀʙs (@unity3dlabs) 's Twitter Profile Photo

Huge shout out to Dylan Urquidi who supported Unity Developers #ParalluxCo in the creation of a virtual gallery for #SanDiegoComicCon #madewithunity #ComicConAtHome2020