David Lundvall (@wizardext) 's Twitter Profile
David Lundvall

@wizardext

ID: 19370321

linkhttp://www.davidlundvall.se calendar_today22-01-2009 23:47:16

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Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day! 🥳 T-Junctions A junction is good, because it gives choice and Player Agency. But they're hard to make and can come out bland, boring, pointless, disorienting or frustrating. Be wary of all your areas in #gamedev! tiny things add up to a fun game! ❤️

#leveldesign tip of the day! 🥳
T-Junctions
A junction is good, because it gives choice and Player Agency. But they're hard to make and can come out bland, boring, pointless, disorienting or frustrating. Be wary of all your areas in #gamedev! tiny things add up to a fun game! ❤️
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day! 🙂🙃 Corners! We want to break sightlines as often as possible, therefore ALL corners are inherently for a good cause, But corners can also create a great deal of confusion and mess with the mental map of the player. We need them. We love them.❤️

#leveldesign tip of the day! 🙂🙃
Corners!
We want to break sightlines as often as possible, therefore ALL corners are inherently for a good cause, But corners can also create a great deal of confusion and mess with the mental map of the player. We need them. We love them.❤️
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day!! 🤪 Lets explore corners a bit more with a snippet from the oh-so-classic HL2 by Valve Game is growing old, but everyone knows and loves it so its a good design case-study! oh, there are also some #gamedev and #gamedesign thoughts here. 😘

#leveldesign tip of the day!! 🤪
Lets explore corners a bit more with a snippet from the oh-so-classic HL2 by <a href="/valvesoftware/">Valve</a> 
Game is growing old, but everyone knows and loves it so its a good design case-study! 
oh, there are also some #gamedev and #gamedesign thoughts here. 😘
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day! 📯 STAIRS AND RAMPS Whenever we have the opportunity to make a stair, ramp, doorway or bridge, then all level designers and world builders should scream with happiness! :) They are excellent tools for guidance and flowcontrol!

#leveldesign tip of the day! 📯
STAIRS AND RAMPS
Whenever we have the opportunity to make a stair, ramp, doorway or bridge, then all level designers and world builders should scream with happiness! :) They are excellent tools for guidance and flowcontrol!
Tommy Norberg (@the_norberg) 's Twitter Profile Photo

#leveldesign tip of the day! 🤠 GATES & GATING!! Gently massage the player to do what you want and make them care for your game! 😋

#leveldesign tip of the day! 🤠
GATES &amp; GATING!!
Gently massage the player to do what you want and make them care for your game! 😋
Alex (@tychobolt) 's Twitter Profile Photo

Made a 122 page Level Design document where I gather useful senior dev knowledge. The goal was to gather up all this knowledge in one place. Both for learning and as reference. Hopefully people find it useful and any feedback is welcome 😄 Link: docs.google.com/document/d/1fA…

Made a 122 page Level Design document where I gather useful senior dev knowledge.
The goal was to gather up all this knowledge in one place. Both for learning and as reference.

Hopefully people find it useful and any feedback is welcome 😄 

Link:
docs.google.com/document/d/1fA…
David Lundvall (@wizardext) 's Twitter Profile Photo

Gangsta. A new Action Quake 2 map. Medium sized city map. Parking lot, gas station, container area, park. Each area color-coded. Gangsta takes place in the same area as my recent maps; Countryside/Backyard/Crossfire. Have fun! #actionquake2 #quake2 #idtech2 #gamedev #leveldesign

Gangsta. A new Action Quake 2 map. Medium sized city map. Parking lot, gas station, container area, park. Each area color-coded. Gangsta takes place in the same area as my recent maps; Countryside/Backyard/Crossfire. Have fun! #actionquake2 #quake2 #idtech2 #gamedev #leveldesign
David Lundvall (@wizardext) 's Twitter Profile Photo

Canals. Half-Life 2 singleplayer map. Released in 2012. Gameplay screenshots. #halflife #halflife2 #leveldesign #gamedev #sourceengine

Canals. Half-Life 2 singleplayer map. Released in 2012. Gameplay screenshots. #halflife #halflife2 #leveldesign #gamedev #sourceengine
David Lundvall (@wizardext) 's Twitter Profile Photo

Zipline. Half-Life 2 singleplayer map. Released in 2012. My entry for VerticalVille map competition at PlanetPhillip (RunThinkShootLive). Sewers, alleys, apartments, rooftops.. and player gets to use a zipline, weeEEeee! #halflife #halflife2 #leveldesign #gamedev #sourceengine

Zipline. Half-Life 2 singleplayer map. Released in 2012. My entry for VerticalVille map competition at PlanetPhillip (RunThinkShootLive). Sewers, alleys, apartments, rooftops.. and player gets to use a zipline, weeEEeee! #halflife #halflife2 #leveldesign #gamedev #sourceengine
David Lundvall (@wizardext) 's Twitter Profile Photo

Zipline. Half-Life 2 singleplayer map. Released in 2012. Small spaces. #halflife #halflife2 #leveldesign #gamedev #sourceengine

Zipline. Half-Life 2 singleplayer map. Released in 2012. Small spaces. #halflife #halflife2 #leveldesign #gamedev #sourceengine
David Lundvall (@wizardext) 's Twitter Profile Photo

Zipline. Half-Life 2 singleplayer map. Released in 2012. Gameplay screenshots. #halflife #halflife2 #leveldesign #gamedev #sourceengine

Zipline. Half-Life 2 singleplayer map. Released in 2012. Gameplay screenshots. #halflife #halflife2 #leveldesign #gamedev #sourceengine
David Lundvall (@wizardext) 's Twitter Profile Photo

Running On Empty. Acton Quake 2 frag movie. Trying to capture the magic of this game. 🎬✨youtu.be/lAUq557Nwds #actionquake2 #quake2 #fragmovie

David Lundvall (@wizardext) 's Twitter Profile Photo

Anderhalf Life. A video coctail of sorts. Mashup of clips and some personal edits, to the tunes of Ali B Feat. Poke & Judeska - Anderhalf (Frequencerz Hardstyle Remix) 😁🎶🎉 youtu.be/7Xs_Ig_YAdk

David Lundvall (@wizardext) 's Twitter Profile Photo

Newrok. Action Quake 2 map. Released in 2012. Medium sized map set in nature. Remake of the classic map rok. #actionquake2 #quake2 #leveldesign #gamedev #idtech2 #idsoftware

Newrok. Action Quake 2 map. Released in 2012. Medium sized map set in nature. Remake of the classic map rok. #actionquake2 #quake2 #leveldesign #gamedev #idtech2 #idsoftware
David Lundvall (@wizardext) 's Twitter Profile Photo

Terminal. Action Quake 2 map. Released in 2012. Medium sized map set in an airport terminal. Remake of the classic map airport. #actionquake2 #quake2 #leveldesign #gamedev #idtech2

Terminal. Action Quake 2 map. Released in 2012. Medium sized map set in an airport terminal. Remake of the classic map airport. #actionquake2 #quake2 #leveldesign #gamedev #idtech2
David Lundvall (@wizardext) 's Twitter Profile Photo

Rebirth (wizq2dm6). Quake 2 deathmatch map. Released in 2015. My entry for the 10th mapping contest at Q2 Café. Inspired by Brutalist architecture. #quake2 #leveldesign #gamedev #idtech2

Rebirth (wizq2dm6). Quake 2 deathmatch map. Released in 2015. My entry for the 10th mapping contest at Q2 Café. Inspired by Brutalist architecture. #quake2 #leveldesign #gamedev #idtech2