Aiontimes (@ue5_virtuallab) 's Twitter Profile
Aiontimes

@ue5_virtuallab

#UEFN/ Sci-fi concept/ Film Aesthetics/VFX/ 3D Generalist

ID: 705931786421825537

calendar_today05-03-2016 01:43:48

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鹿野護 (@zuga) 's Twitter Profile Photo

ナマズのコントロールリグを改良。頭の動きに追従して全身がウネウネするようにしてみました。簡単にこんな動きが作れるとは! #GameDev #UE5

Léo Magnez (@lothrinn) 's Twitter Profile Photo

I wanted to make an effect with a neon/cyberpunk feel to it and wow, I didn't expect to struggle this much 🫠 I learned a lot of neat tricks and got to experiment with the custom stencil buffer for a bit tho so it was worth it😄✨ #vfx #realtimevfx #ue5 #madewithunreal #gameart

Unreal Engine (@unrealengine) 's Twitter Profile Photo

That Way! is a personal project by Environment Artist Ekaterina Zinovieva 👉 Inspired by concept art by Yare Yue, the animation was rendered in Unreal Engine. Other tools she used were Substance 3D Painter, Maya, and Zbrush.

Şefki Ibrahim (@sefkiibrahim) 's Twitter Profile Photo

I started this project over 2 years ago to experiment with facial rigging and animation and this is my final animation of her. Farewell, Aria! #3dart #cgi #photorealism #animation #maya #arnoldrender #zbrush #characterart

Krystian Komisarek (@imaginaryblend) 's Twitter Profile Photo

It's rainy today🌧️Raindrops hit the surface, creating splashes, and ripples that slowly move with the fluid flow. #UnrealEngine5 #VFX #gamedev

Nae ナエ - VFXアーティスト (@naerlynona) 's Twitter Profile Photo

I added chromatic slash VFX (+ a stab) a few days ago to my Action-RPG Essentials VFX Pack! ✨ When I just started VFX, I made a chromatic abberation slash so I felt it's a nice throwback ☺️ It is until -30% sale until Sunday! #vfx #unrealengine #ue5 #realtimevfx

Unreal Engine (@unrealengine) 's Twitter Profile Photo

The Dark Dungeons, made in UE5 by Pasquale Scionti, is running in real-time in Lumen. Trees are from Quixel Megascans, and the asset package is from Scans Factory Medieval Fantasy Ruins 😱 Get more info on the eerie environment over on his ArtStation: artstation.com/artwork/V2oY55

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Asher Zhu (Duck Shake) was a senior Tech artist at Epic before leaving in April to chase his dream of making a slime game 💧 A specialist in fluid simulation, he recommends this article he wrote "Working with Niagara Fluids to Create Water Simulations," to those interested

Heit (@heitgg) 's Twitter Profile Photo

✏️I'm still with props while starting the first tests with vegetation. So far,I'm quite happy with the results of the flowers and the shader for the grass. I'm currently working on Ivy modules, and I hope to show them soon! What do you think of the direction I'm taking with this?

✏️I'm still with props while starting the first tests with vegetation. So far,I'm quite happy with the results of the flowers and the shader for the grass. I'm currently working on Ivy modules, and I hope to show them soon!
What do you think of the direction I'm taking with this?
Connie Geppert (@corneliageppert) 's Twitter Profile Photo

Our HIRING wave continuous!! For our upcoming game PROJECT OCEAN we are now looking for a GAMEPLAY PROGRAMMER, a SENIOR 3D ENVIONMENT ARTIST and a SYSTEM PROGRAMMER! Go Go Go! :D Remote, freelance, maximum flexibility! jo-mei.com/jobs Please retweet, thank you!

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Hit the switch 🔀 Check out seven stories of switching to Unreal – and how it’s given the developers more creative power than ever before!: epic.gm/seven-stories-…

Hit the switch 🔀

Check out seven stories of switching to Unreal – and how it’s given the developers more creative power than ever before!: epic.gm/seven-stories-…
Tim Hobson (@timhobsonue4) 's Twitter Profile Photo

Seems like maybe this significant update to Temporal Super Resolution (TSR) documentation for Unreal Engine got buried during our release of 5.4 and not as many were aware of it. Many new updates to the doc, esp explaining the pipeline and debugging! dev.epicgames.com/documentation/…

Unreal Engine (@unrealengine) 's Twitter Profile Photo

‘Dune: Part Two’ Cinematographer Greig Fraser and Co-Producer Jessica Derhammer explain how Unreal Engine and MetaHumans helped streamline the planning and pre-production for the movie 🎥 Find out why the team behind blockbuster ‘Dune: Part Two’ call Unreal Engine “a godsend.”