Jean-Sebastien Guay (@slinky_invasion) 's Twitter Profile
Jean-Sebastien Guay

@slinky_invasion

Technical Art Director @ Epic Games. Worked on Fortnite, Assassin’s Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent and Chaos Theory

ID: 950842842343079936

calendar_today09-01-2018 21:32:54

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Adrien Logut (@amathlog) 's Twitter Profile Photo

Hey there! New #PCG video on how to have graph communicating with each other, and how to combine offline and online gen! youtu.be/F6tNPaqcLTk Hope it is useful ;) #UE5 #procedural

Jessica Plowman (she/her) (@designjunkie010) 's Twitter Profile Photo

Before moving to bluer skies, I want to share new Unreal Engine Docs: PCG has now been expanded with Shape Grammar! Learn about this powerful procedural feature and learn to create your own Fence Generator #gamedev #IndieGameDev dev.epicgames.com/documentation/… dev.epicgames.com/documentation/…

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Visit space with the Cassini Sample Project, now available for download 🚀 Explore the latest UE5 Procedural Content Generation features: epic.gm/cassini-sample…

Mohsen Tabasi (@tabasimohsen) 's Twitter Profile Photo

Implementing the Space Colonization Algorithm in Unreal Engine PCG has been an exciting challenge to tackle in my free time. PCG generates the branch points, which are then sent to a blueprint to create branch meshes using spline mesh. #UE #PCG #ProceduralArt

Adrien Logut (@amathlog) 's Twitter Profile Photo

Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes is OK.

Happy new year to all! New #UE5 #PCG tip of the day! You can send data from PCG to the material for each instance. For example I can read $Color.RGB on each point and send it to my custom "ColorMaterial". Static attributes (with $) only work in 5.5, but dynamic attributes is OK.
Noodle Cat Games - Wishlist Cloudheim! 🌥️ (@noodlecatgameco) 's Twitter Profile Photo

🌥️Announcing Cloudheim!🌥️ A co-op action RPG where you battle, explore & craft in a colorful fantasy world. Play solo or with up to 3 friends as you discover dungeons & collect loot to bring home to your base in the skies. #Cloudheim #IndieGame #ActionRPG #Fantasy #WishlistNow

Adrien Logut (@amathlog) 's Twitter Profile Photo

I'll be in an office hour live Q&A with Julien L'Heureux tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :) forums.unrealengine.com/t/epic-office-…

Unreal Engine (@unrealengine) 's Twitter Profile Photo

Space, the final frontier 🌌 Actually, it could be the first frontier for you if you're new to UE and start your development journey with Procedural Content Generation through the wonderful Cassini Sample. Regardless of where you're at on the developer star chart, join the Epic

Space, the final frontier 🌌

Actually, it could be the first frontier for you if you're new to UE and start your development journey with Procedural Content Generation through the wonderful Cassini Sample.

Regardless of where you're at on the developer star chart, join the Epic
Ryan Schmidt (@rms80) 's Twitter Profile Photo

you may now purchase the Gradientspace Toolbox plugin on Epic's Fab marketplace (link in thread in case that is still a thing on this website?)

you may now purchase the Gradientspace Toolbox plugin on Epic's Fab marketplace (link in thread in case that is still a thing on this website?)
Jessica Plowman (she/her) (@designjunkie010) 's Twitter Profile Photo

What a week. Unreal Engine 5.6 represents my 11th release in the 5 years I’ve been at Epic Games. For this release, my team focused on expanding PCG documentation, such as this great piece on using GPU generation w/ PCG: dev.epicgames.com/documentation/…

Ari Arnbjörnsson (@flassari) 's Twitter Profile Photo

The text version of "The Great Hitch Hunt" is available right here! Let's get rid of those hitches once and for all! 💪 #UnrealFest #UETips dev.epicgames.com/community/lear…

Adrien Logut (@amathlog) 's Twitter Profile Photo

Hey there! New #PCG video with an introduction to GPU generation! You might have seen the foliage in #TheWitcher4 tech demo, it uses extensively GPU spawning for that! youtu.be/0tXVLP3MWhE #UE5 #procedural

Pavel Oliva 🔶 (@pavel_oliva) 's Twitter Profile Photo

Toolmaxing in UE. This is some first iteration where I tried to combine scriptable tools and #PCG to make this box2building generator #UnrealEngine