Thomas Bjørner
@rnerthomas
Head of Media Innovation & Game Research, Aalborg University
ID: 1395365304222588930
https://me-ga.create.aau.dk/ 20-05-2021 13:07:07
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Making homework fun doi.org/10.1145/352445… By game-based learning we made high school students read, being more engaged, and with better (correct) recalls in reading Herodotus’ The Histories. #gaming #gamebasedlearning #seriousgames #edtech @AAUcreate seriousgames
Very honored to have a serious game about increased READING ENGAGEMENT being nominated as one of the best games (among other really good games) at the GALA 2022 competition, lnkd.in/e2K9Uvef). The study: doi.org/10.1007/978-3-… @AAUcreate; SeriousGamesSociety; Serious Games
Thanks to all participants at the PhD course Serious Games & Gamification. Departure in e.g., games for health (doi.org/10.1007/s11036…) we discussed how to evaluate serious games. @AAUcreate; SeriousGamesSociety; Serious Games; seriousgames; Serious game; @SGforhealth
How can a foundation be outlined for a successful serious game to increase reading engagement Now published in Int. J. of Serious Games. doi.org/10.17083/ijsg.… The novelty is the outlined game design process @AAUcreate AAU TECH SeriousGamesSociety @SGforhealth seriousgames
How to make Fiscal Policy engaging? In a game a student is home alone - the father is the Minister of Finance; meaning plenty of time to manipulate the fiscal policy... doi.org/10.1007/978-3-… @AAUcreate AAU TECH SeriousGamesSociety Serious Games seriousgames Serious game
Our website for our research unit Me-Ga is updated: me-ga.create.aau.dk Our research is now focused in six topics; including Game-Based Learning, Eco games, and games for health. @AAUcreate AAU TECH SeriousGamesSociety @SGforhealth Serious Games SeriousGamesSociety
Just published a new paper: Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans: doi.org/10.1145/358251… @AAUcreate; AAU TECH; SeriousGamesSociety; Serious Games; seriousgames; Serious game
ONLINE PhD course: USER EVALUATIONS OF GAMES.... November 22-23, 2023. ECTS: 3 lnkd.in/e7v3vQzu About theories and methods for how to evaluate games and gamification @AAUcreate; AAU TECH; SeriousGamesSociety; @SGforhealth; Serious Games; seriousgames Serious game
We have just published this interesting paper, titled: How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. doi.org/10.1007/978-3-… @AAUcreate AAU TECH SeriousGamesSociety seriousgames Serious game
At a VR workshop (at Copenhagen University), I presented findings from a previous project, where older adults were eating together (being apart) in Mixed Reality: youtube.com/watch?v=8-tVQA… Next steps is even more focus on the users! #VirtualReality #MixedReality AAU CREATE
A 2024 publication - How to strengthen high school students' understanding of the periodic table by designing a serious game. doi.org/10.1007/978-3-… youtube.com/watch?v=d27LT5… @AAUcreate; AAU TECH; SeriousGamesSociety; Serious Games; seriousgames; Serious game
New publication focused on how to design an engaging mobile application with gamification elements that, for tourists, promote lesser-known coffee shops in the Copenhagen suburbs. doi.org/10.1007/978-3-… @AAUcreate; AAU TECH; Gamification Europe🕹️⛳🥇💡🌍 ; Gamification Group ; @gamifi
A new publication on VR traffic simulations for enhancing the driving theory for student drivers. A VR simulation that provides presence and familiarizes driving students with orientation. doi.org/10.1145/370070… #VR; #driving; VR Research; AAU TECH; AAU CREATE