Rafael Alexandre (@rafaelgroc) 's Twitter Profile
Rafael Alexandre

@rafaelgroc

ID: 357718563

calendar_today18-08-2011 20:09:22

361 Tweet

197 Takipçi

143 Takip Edilen

Rafael Alexandre (@rafaelgroc) 's Twitter Profile Photo

Depois de descobrir que a Unity não tem nada builtin para dizer quais aspect ratio são suportados. Tentar a mesma coisa na godot foi uma boa surpresa

Depois de descobrir que a Unity não tem nada builtin para dizer quais aspect ratio são suportados. 
Tentar a mesma coisa na godot foi uma boa surpresa
a n e e (@aneeeslv) 's Twitter Profile Photo

o cara na sala do cinema puto pq ia ver "todos menos você" não queria ver romance ele chegando no cinema: 🤨😠😡 ele saindo do cinema: 😍✨️🩷

emzra (@emzraline) 's Twitter Profile Photo

Sydney Sweeney reveals in an interview that she's a big proponent of git rebase. "I think people who don't like it probably just dont know how to use it correctly." She adds, "Skill issue tbh."

Sydney Sweeney reveals in an interview that she's a big proponent of git rebase.

"I think people who don't like it probably just dont know how to use it correctly."

She adds, "Skill issue tbh."
leo (@naoehleonardo) 's Twitter Profile Photo

odeio a celularização dos computadores… não quero notificações, muito menos uma central de notificações. não quero apps, eu quero programas, softwares completos. chega!

hfcRed (@hfcredddd) 's Twitter Profile Photo

I just released a Unity Editor tool which will automatically keep all your animation paths up to date with your Hierarchy! You can also use it to quickly fix animation paths or edit animation clips. The tool is available on Gumroad, Booth, GitHub and the VCC! Links in comments

Caio Corraini 🌊 (@caiocorraini) 's Twitter Profile Photo

gente compra Balatro não eu esqueci de jantar, tô indo deitar quatro horas depois da minha janela tradicional... sério mesmo passa longe

FR3NKD (@fr3nkd) 's Twitter Profile Photo

I would have been happy if he came back with Unity, many of us grew up with the guy, but the fact that he came back with Godot is BIG. It's big because we needed big mainstream quality tutorials. This will consolidate Godot even more! After the runtime fee it was like a

I would have been happy if he came back with Unity, many of us grew up with the guy, but the fact that he came back with Godot is BIG.

It's big because we needed big mainstream quality tutorials.
This will consolidate Godot even more!

After the runtime fee it was like a
🍑 (@sweetpeachgames) 's Twitter Profile Photo

I had the BIGGEST smile on my face playing Astrobot. It completely captured how it felt discovering video games as a child. It truly is a special game, and I don't think anyone can be mad it won Game Of The Year!! 👏👏👏