Pyrek Paweł
@pyrek_p
My personal views, not those of my employer.
ID: 1572675757
http://mastodon.gamedev.place/@pyrek_p 06-07-2013 12:10:08
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George Hotz 🌑 Alex Medick I've been running AMD GPUs for many years now. 150k of them, so not some small operation. Even though every single GPU was a snowflake, the hardware was generally fantastic. 20k of those were the PS5 APU chips, which I got to know very well. We automated tuning the living
PyTorch + ROCm on Windows: community powered. Thanks to the great work by Aaryaman "Jam" Vasishta and Scott Tsai on the port and TheRock team building a community first build and CI system for ROCm
Hello you fine Internet folks, Today's article is on Nvidia's RTX PRO 6000 Blackwell and diving into the Blackwell architecture generally and more specifically into the GB202 GPU die in the RTX PRO 6000. Hope y'all enjoy! chipsandcheese.com/p/blackwell-nv… old.chipsandcheese.com/2025/06/28/bla…
AMD Officially Confirms The End Of The AMD Radeon AMDVLK Driver phoronix.com/news/AMDVLK-Di…
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_… Companion blog post: blog.runevision.com/2026/03/fast-a… #ProcGen #vfx #GameDev