paulstraw (@paulstraw) 's Twitter Profile
paulstraw

@paulstraw

Computer person. Hardware, software, backend, frontend, design, develop, tools, games, build, build, build.

ID: 8705522

linkhttps://paulstraw.com calendar_today06-09-2007 19:16:00

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paulstraw (@paulstraw) 's Twitter Profile Photo

Worked on MarbleZone control polish tonight. Added air control, and improved ground checks/jumping. - Red: Initial jump press force - Yellow: Sustained jump press force - Green: Ground contacted - Magenta: Air control applied in this direction #indiedev #gamedev #indiegame

paulstraw (@paulstraw) 's Twitter Profile Photo

I started on MarbleZone’s race mode tonight! Still have to implement some sort of checkpoint system for respawning, but things are feeling good 🔵 #indiegame #indiegamedeveloper #gamedev

paulstraw (@paulstraw) 's Twitter Profile Photo

Participating in my fourth Ludum Dare this weekend (third Compo). We're over 1/4 through the 48 hours, but I finally wrote an update post! Bad apples and worm brains! ldjam.com/events/ludum-d… #ldjam #ludumdare #gamedev #indiedev #indiegamedev

paulstraw (@paulstraw) 's Twitter Profile Photo

Less than 11 hours left until the #LudumDare52 Compo deadline! I'm feeling pretty good about progress on Bad Apples. The core pieces are in place, I just have to add the loss condition and results UI. #LDJam #LudumDare #gamedev #IndieGameDev

paulstraw (@paulstraw) 's Twitter Profile Photo

I just submitted my Compo entry for Ludum Dare 52! It's called Bad Apples, and you can play it now on itch.io! paulstraw.itch.io/bad-apples #LDJam #LudumDare52 #gamedevelopment

paulstraw (@paulstraw) 's Twitter Profile Photo

Wrote up my traditional post-mortem for Ludum Dare 52. Congrats to everyone who submitted! Read my post and play Bad Apples here! ldjam.com/events/ludum-d… #LudumDare #LDJam #LD52 #gamedev #indiegame

Wrote up my traditional post-mortem for Ludum Dare 52. Congrats to everyone who submitted! Read my post and play Bad Apples here! ldjam.com/events/ludum-d…

#LudumDare #LDJam #LD52 #gamedev #indiegame
paulstraw (@paulstraw) 's Twitter Profile Photo

Finally getting back to MarbleZone after last weekend's Ludum Dare. Working on a race level, this is the first of a few "challenge sections" I'm planning to build for it. #indiegame #gamedev

Finally getting back to MarbleZone after last weekend's Ludum Dare. Working on a race level, this is the first of a few "challenge sections" I'm planning to build for it.

#indiegame #gamedev
春 (@annaxtime) 's Twitter Profile Photo

Introducing rabbit r1 on #playdate (actually "puppy"🐕 chat with LLM AI via crank (这是我第一天拿到 playdate 就想做的事情,圆满了)

Donald Bubbins Fraser | ☄Comet for Playdate (@guv_bubbs) 's Twitter Profile Photo

Did you catch the little board in the previous image? That is the PDlight board. It's the man in the middle between the battery, and the Playdate motherboard. The reason for this board is to make it easy for other people to do this mod themselves. No soldering needed!

Did you catch the little board in the previous image?

That is the PDlight board. 

It's the man in the middle between the battery, and the Playdate motherboard.

The reason for this board is to make it easy for other people to do this mod themselves. No soldering needed!
Donald Bubbins Fraser | ☄Comet for Playdate (@guv_bubbs) 's Twitter Profile Photo

In July 2022, the #Playdate Squad ran a community census. It was a lot of fun, & @vogelscript did a kick-ass job making the data into an excellent summary. Well, it's been almost 2 years, so we will run another one. Look out for that in July! Until then, a thread🧵

In July 2022, the #Playdate Squad ran a community census.

It was a lot of fun, & @vogelscript did a kick-ass job making the data into an excellent summary.

Well, it's been almost 2 years, so we will run another one.

Look out for that in July! 

Until then, a thread🧵