Nibiru Imagineering (@nimagineering) 's Twitter Profile
Nibiru Imagineering

@nimagineering

| Game Developer | Unity Generalist | Wizard |

ID: 1835059681758150656

linkhttps://nibiru-imagineering.itch.io/ calendar_today14-09-2024 20:55:17

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Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

My first Devlog just dropped. Prototyping has begun. Updates will soon be scheduled 📅 on regular days (Saturdays for consistency sake and to avoid random weird times). #gamedev #unity6 #Unity #indiegame #IndieGameDev nibiru-imagineering.itch.io/embers-of-the-…

Synty Studios (@syntystudios) 's Twitter Profile Photo

Idle no more! Bring your characters to life with 330 dynamic Idle animations. Smooth transitions, endless personality! 😎 #ANIMATION - Idles, now available on the Synty Store. 🔥

Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

Quick and dirty clip of some quick and dirty fireballs. I'm working on a modular spell system right now (in Unity 6) It's very "Catacomb 3d" ish #unity6 #unity3d #madewithunity #indiegames #IndieGameDev #prototyping

Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

Basic spell system done ✅️ Basic melee system done ✅️ Prototyping as fast as I can. Devlog 2 should be up later tonight. I will be going through all the additions, changes, and roadmap what is next. #ScreenshotSaturday #ScreenSaturday #IndieGameDev #BLOCKTOBER24

Mekkablood (@krumbgames) 's Twitter Profile Photo

Big update to Mekkablood: Added flying enemies, and new animations for all of the other enemies. Can wishlist here: store.steampowered.com/app/3056270/Me… #screenshotsaturday

Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

Dev Log # 2 is hot off the press. #indiegames #indiegamedev #indiegamedeveloper #unity6 #madewithunity nibiru-imagineering.itch.io/embers-of-the-…

Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

No dev log this week. I've been a little busy with work. Dev log #4 will be pushed to next Saturday. I have been working on integrating Synty HUD assets, cleaning up my code a little bit, working Enemy movement, and changing out the character model.

No dev log this week.
I've been a little busy with work.

Dev log #4 will be pushed to next Saturday.

I have been working on integrating Synty HUD assets, cleaning up my code a little bit, working Enemy movement, and changing out the character model.
Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

This is pretty rad. Once they add more packs to it, it will be beyond sweet. I am using it to re-create the main character FPS arms. Later (much later), I will attempt understanding blendshapes enough to utilize this fully for customization.

Nibiru Imagineering (@nimagineering) 's Twitter Profile Photo

When a few game dev clips you posted at 3am on a whim, get some crazy attention.. makes you a bit nervous.. but also know you are on the right track. And I haven't even posted the fun shit.

When a few game dev clips you posted at 3am on a whim, get some crazy attention.. makes you a bit nervous.. but also know you are on the right track. 

And I haven't even posted the fun shit.