Mikhail Klimantov (@mesh_gun) 's Twitter Profile
Mikhail Klimantov

@mesh_gun

I make games.

ID: 950777759407669248

calendar_today09-01-2018 17:14:17

173 Tweet

18 Takipçi

36 Takip Edilen

Mikhail Klimantov (@mesh_gun) 's Twitter Profile Photo

Adaptive (by hands) system of quality scailing. The main idea is to lower resolution of render target or resoluton of mesh, based on what is loaded more: fragment or vertex stage. Also, what a beautiful shader I made for this test!

Mikhail Klimantov (@mesh_gun) 's Twitter Profile Photo

First kill team game ⚔️ Imperial breachers were melted and smashed in these cold metal corridors by terrifying and unstoppable chaos space marines…

First kill team game ⚔️
Imperial breachers were melted and smashed in these cold metal corridors by terrifying and unstoppable chaos space marines…
Mikhail Klimantov (@mesh_gun) 's Twitter Profile Photo

Did you knew that android api doesn’t have method to check if the keyboard is opened? Well, I wasn’t expected that… There is a brute force way where you need to check the difference between active window area and display resolution, but it looks nasty #gamedev

Mikhail Klimantov (@mesh_gun) 's Twitter Profile Photo

A bit of elemental combinatorics. The electrified water was the trickiest one: it was hard to make it not eye-damaging #unity #gamedev