Mac Orion (@mac_orion) 's Twitter Profile
Mac Orion

@mac_orion

Indie dev @UnderrailGame
⛓Virtual Apocalypse and Decay Designer⛓

ID: 989923880

linkhttp://www.underrail.com/ calendar_today05-12-2012 01:14:19

666 Tweet

513 Takipçi

214 Takip Edilen

Turn Based Lovers (@turnbasedlovers) 's Twitter Profile Photo

Underrail 2: The Old-School Fallout-Inspired RPG Unveils Its Alpha Demo 😍 turnbasedlovers.com/news/the-old-s… #turnbased #indiegame #isometric #rpg #indiegames #underrail #fallout

Underrail 2: The Old-School Fallout-Inspired RPG Unveils Its Alpha Demo 😍
turnbasedlovers.com/news/the-old-s…

#turnbased #indiegame #isometric #rpg #indiegames #underrail #fallout
Mac Orion (@mac_orion) 's Twitter Profile Photo

One thing i always see is that the grime and scratches around edges is not proportional to the size of the object, the gun has grime like its the size of a bulldozer instead of small imperfections

Styg (@stygdev) 's Twitter Profile Photo

Done some work on the new lockpicking mechanic. It involves the usage of correct tools, character skill, attentiveness and patience. For now, we have pin tumbler lock with a couple of different pin types, but later I'll implement different, more complex, locks.

Done some work on the new lockpicking mechanic. It involves the usage of correct tools, character skill, attentiveness and patience. For now, we have pin tumbler lock with a couple of different pin types, but later I'll implement different, more complex, locks.
Styg (@stygdev) 's Twitter Profile Photo

Implemented crouching. This will allow you to go through tighter spaces, since your character is only 1 voxel tall when crouching. It will help with hiding and avoiding attacks and explosions as it will allow you to hide behind shorter obstacles. And finally, your sight and

Implemented crouching. This will allow you to go through tighter spaces, since your character is only 1 voxel tall when crouching. It will help with hiding and avoiding attacks and explosions as it will allow you to hide behind shorter obstacles. And finally, your sight and
Styg (@stygdev) 's Twitter Profile Photo

Switched to tetris style inventory. It looks better aesthetically and fits better with the features I want containers to have, such as volume limitation. Also, you'll have your backpack as a separate inventory since you can ditch the backpack if you need to do something athletic,

Switched to tetris style inventory. It looks better aesthetically and fits better with the features I want containers to have, such as volume limitation. Also, you'll have your backpack as a separate inventory since you can ditch the backpack if you need to do something athletic,
TonyHat (@anhat24084611) 's Twitter Profile Photo

The room from Underrail. Made in Blender 3D, Substance 3D and Rizom UV. I love the game so much and remade it in a realistic style. By now, this is my greatest work that took me 2 months. I was so happy to make it in the name of the game and its main developer Styg !

The room from Underrail. Made in Blender 3D, Substance 3D and Rizom UV.

I love the game so much and remade it in a realistic style. By now, this is my greatest work that took me 2 months.
I was so happy to make it in the name of the game and its main developer <a href="/stygdev/">Styg</a> !
Mac Orion (@mac_orion) 's Twitter Profile Photo

To find a good solution for shadows was really tough, that will bring the visuals on a whole new level #ScreenshotSaturday #gamedev #indiedev