GameBench Labs (@gamebenchlabs) 's Twitter Profile
GameBench Labs

@gamebenchlabs

Pioneers of game performance management #GPM used by #gaming, #connectivity & device manufacturers worldwide to deliver the metrics that matter since 2013

ID: 1291831567

linkhttps://www.gamebench.net/ calendar_today23-03-2013 16:04:31

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GameBench Labs (@gamebenchlabs) 's Twitter Profile Photo

Do you know which metrics matter most when it comes to #gameperformance? We've compiled the game performance management (GPM) terms that every #gamedev needs to understand. hubs.ly/H0ZRXXs0

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Register for "Network Affects: How ISPs & Mobile Network Operators Are Upping Cross-Platform Gamer Engagement" webinar #isp #telecom & #mobile #network pros from ZYBRE, TELUS, Nokia, NVIDIA, VodafoneGaming, & AT&T More info at hubs.ly/H0ZSJ__0

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What goes into defining the benchmarks that differentiate the “Great” (enthusiast), “Good” (standard), “Basic” (casual), & “Poor” (out of scope) levels of gamer experience? 📝 +70K hrs 🎮 +20K game sessions 📱 +7K device models 📈 ~ 8 yrs of analysis hubs.li/H0-GXCD0

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Measuring #gameperformance and #networkperformance has changed to meet the demands of #gamers. We break down the old vs new methods and metrics in our latest post. #GPMIQ hubs.li/Q0112N7W0

Measuring #gameperformance and #networkperformance has changed to meet the demands of #gamers. We break down the old vs new methods and metrics in our latest post. #GPMIQ hubs.li/Q0112N7W0
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The father of #flowtheory, Mihaly Csikszentmihalyi, passed on in October 2021. As we wrestle with the nature and value of the #metaverse, his pioneering work has never been more crucial. hubs.li/Q0131GqT0

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For the #metaverse to be credible - let alone real - true customer value must override the priorities of market leaders. #cx #customerexperience #virtualworld #multiverse hubs.li/Q013YwbW0

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Is this the end of ping? Our latest Performance IQ bulletin is the first in a series that explores why latency is overtaking #broadband speed as a key determinant of gamer experience, starting with a look at #ISPs in the UK. hubs.li/Q01dPZhg0

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Even as #gameperformance automation gains traction, the value of skilled #QA teams remains critical to both gamer experience and commercial results. jeff & Sauce Labs weigh in at hubs.li/Q01gTxFk0

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Dive into server #latency or ‘lag’, how it affects #gamerexperience, what it is caused by, and how it can be measured and improved in our latest Performance IQ bulletin. hubs.li/Q01jV3lb0 #gamedev #userexperience #gamedevelopment #gamesindustry #testingtools #network #isp

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WEBINAR: On Thursday, September 8th we go coast-to-coast, comparing the performances of leading ISPs Optimum and Cox, testing Destiny 2 on the Stadia and GeForce Now cloud gaming. Details at hubs.li/Q01lDdgW0 #isp #networkperformance #gamedev #gameindustry #csp #broadband

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DELIVERING ON THE CLOUD GAMING PROMISE Join this webinar with GameBench CTO Karthik Hariharakrishnan plus leaders from Adeia and Componetix. Thurs Sept 29, 11 AM PT | 1 PM CT | 2 PM ET | 7PM GMT Register: hubs.li/Q01njQR60 #cloudgaming #gameperformance #gaming #networks

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Join us as we highlight recently released embedded performance monitoring solution updates that are sure to revolutionise the effectiveness and efficiency of #gameperformance management within our Studio SDK offering. #webinar #gamedevs #testingtools #qa hubs.li/Q01nGlY20

GameBench Labs (@gamebenchlabs) 's Twitter Profile Photo

DELIVERING ON THE CLOUD GAMING PROMISE Pick up all the key learnings from last week's webinar with GameBench CTO Karthik Hariharakrishnan, plus leaders from Adeia and Componetix. hubs.li/Q01nMVDX0 #cloudgaming #gameperformance #gaming #networks

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Can your #gameqa team run 200 to 300 sessions per day across multiple devices - easily? Recent developments to our Studio SDK offering #gameperformance testing can be more effective, and efficient. Learn More @ hubs.li/Q01p9tzz0 #testingtools #gameindustry #gamedev

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This week saw a giant leap for #cloudgaming with Google's "The World’s First Cloud Gaming Laptops" … Performance Tested and Benchmarked by GameBench Labs Read the full post at hubs.li/Q01pK1d30

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According to Edgegap's CEO, 44% of gamers quit due to latency issues. (Read the full via PocketGamer.biz at hubs.li/Q01qTGyl0) What to do❓ Get deep into GameBench's sharp-end latency insights here hubs.li/Q01qTGxs0

According to <a href="/edgegap/">Edgegap</a>'s CEO, 44% of gamers quit due to latency issues. (Read the full via <a href="/pgbiz/">PocketGamer.biz</a> at hubs.li/Q01qTGyl0)

What to do❓
Get deep into GameBench's sharp-end latency insights here hubs.li/Q01qTGxs0
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A detailed dive into latency by Comcast's Jason Livingood that’s well worth a read hubs.li/Q01s4mSk0 ... along with the implications for multiplayer and #cloudgaming in our recent summary of US Network Performance and Gamer Experience. hubs.li/Q01s4ntF0

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Go behind the scenes to unpack the engineering, testing, and benchmarking used by Google and GameBench to launch the laptops that put #cloudgaming within reach of console-class performance. hubs.li/Q01sBh-P0 #gameperformance #gamedev #gamedevelopment

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Game development and commercial teams may live on different planets a lot of the time - but they do share one universal pet hate: 𝐧𝐞𝐠𝐚𝐭𝐢𝐯𝐞 𝐫𝐞𝐯𝐢𝐞𝐰𝐬. 👎🏽 #gamedev #gamedevelopment #mobilegames #gamesindustry #testingtools hubs.li/Q01tPxJk0

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When it comes to commercial success in the gaming industry, overall appeal, stickiness, and great game design are front & centre; however, the performance issue of load time (while less exciting) has a significant impact on the overall gamer experience. hubs.li/Q01zm55D0