Thomas Ratliff (@devtom7) 's Twitter Profile
Thomas Ratliff

@devtom7

Technical Artist on assignment @Meta | XR goblin | Developing Party Crashers!

ID: 1075135562682634240

linkhttp://linktr.ee/devtom7 calendar_today18-12-2018 21:07:47

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Thomas Ratliff (@devtom7) 's Twitter Profile Photo

Go play this game! It's one of the best platformers I've played in a while and is full of personality. Been having a blast with the co-op mode

Kent "Duck Promoter" Reese  (@whenbellstoll) 's Twitter Profile Photo

Duck has a 🗣 RELEASE DATE 📅! Watch the new trailer! Duck and the Land of Flightless Birds launches on Steam March 15th 2025. Wishlist on Steam and join the Discord for upcoming playtests, 🔗links below 👇.

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

How it started vs how it's going The first networked prototype I made for Virtual Pursuit was back in 2021. It's actually crazy how much this game has evolved! #madewithunity #unity3d #IndieGameDev #VR #MetaQuest3

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

Seeing a lot of folks migrating to Bluesky I'll still be here, but gonna try posting there as well. Give me a follow if you're over there 👇 bsky.app/profile/devtom…

Seeing a lot of folks migrating to Bluesky

I'll still be here, but gonna try posting there as well. Give me a follow if you're over there 👇

bsky.app/profile/devtom…
Thomas Ratliff (@devtom7) 's Twitter Profile Photo

Made a big push on some build size optimizations for Party Crasher's web app that I'm pretty proud of. 3 seconds is all it takes now to load in browser on your phone. No app to download, no account signup, no bs. Just jump right in with your friends!

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

🚨 Party Crashers Open Beta Alert! 🚨 I'll be opening up Party Crashers through the Meta app store for a full week starting next weekend🗓️2/8-2/15 🎉 Jump in, play, and share your feedback to shape the future of Party Crashers. 👉Join the Discord for more info on how to

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

📢Playtesters wanted! 🪩 I'm opening up Party Crashers for a week starting today, and would love to hear your feedback on the current state of the game: meta.com/s/4t0ez9g78 More info in the Party Crashers Discord: discord.gg/nnpZQq4rb5 #madewithunity #unity3d

📢Playtesters wanted! 🪩

I'm opening up Party Crashers for a week starting today, and would love to hear your feedback on the current state of the game:
meta.com/s/4t0ez9g78

More info in the Party Crashers Discord:
discord.gg/nnpZQq4rb5

#madewithunity #unity3d
Thomas Ratliff (@devtom7) 's Twitter Profile Photo

Messing around with this today and oh man, this opens up so much for shaders in MR. And this is barely even scratching the surface of what's possible... #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity

Sander Sneek (@sandersnake) 's Twitter Profile Photo

Sneak peek at our latest experiment: exploring the fusion of Meta’s Environment Depth API with the Passthrough camera feed, aligned and processed in real-time using a custom compute shader pipeline. #MixedReality #MetaQuest #Unity3D #XR

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

One feature I'd love to see with the new camera access is dynamic reflection data generation Here's a rough attempt... now to figure out how to smooth those seams #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity

Thomas Ratliff (@devtom7) 's Twitter Profile Photo

Some more camera based reflection and lighting testing. You can see my desk and monitors being reflected in the helmet, definitely adds another layer of realism #MetaQuest3 #MixedReality #Passthrough #MR #XR #MadeWithUnity

Robi ᯅ (@xrdevrob) 's Twitter Profile Photo

QuestCameraKit just crossed 400 stars 🌟 on GitHub 🐙 with almost 100 forks🍴 This is more than any Oculus or Meta Quest GitHub sample🤯 Devs are clearly interested in camera access and the new use cases that come with it, and we are continuing to make it more easy to build with