Rajul R (@dajoule) 's Twitter Profile
Rajul R

@dajoule

Sr. Systems & Technical Designer @SonySantaMonica prev: Avalanche Software BLOG:logicalgamedesigner.com

ID: 750377919357153280

calendar_today05-07-2016 17:16:52

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Antonio Gil (@antoniogil_jogo) 's Twitter Profile Photo

I did the VFX on these geysers! The freezing and FX on the lid too. Rajul is an absolute blessing to work with 100 these were a great time to make and I love they're finally seeing the light of life 🌴🌴

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Happy #Blocktober ! Today, sharing a look into the Level Design for Svartalfheim’s Nidavellir Port location in #GodOfWarRagnarok . This arena was a blast to design—collaborating with James & seeing it come to life with the incredible work of everyone at Santa Monica Studio – God of War Ragnarök

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at Santa Monica Studio – God of War Ragnarök

Drew Welch 🤦‍♂️ (@drgrantsays) 's Twitter Profile Photo

In the spirit of #Blocktober, I'm posting images of the design sheet I worked on alongside the wonderful art it was turned into by Sam Delfanti and Timo Pihlajamaki. This comes from a portion of the finale of God of War: Ragnarok, which involved many, many people so there are

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Today, for #Blocktober , sharing a look into the Level Design for The Applecore location in #GodofWarRagnarok Special shout out to —incredible— work of Raul Aparicio, Pailin Bartlett, Patrick Ward, Steven Mortensen, Will Petrosky, Ivanna Liittschwager, Not that Christopher Lloyd, rubenvoorhees1, @Revan1322,

Jason Shifter (@shifter) 's Twitter Profile Photo

Not sure if this is the best place to post this, but with Firewalk Studios being shutdown I'm looking for my next project I have 13+ years of experience in systems, economy, social/multi design, and live operations AAA, Mobile, F2P, Unreal 5 Prev: Scopely Respawn

Santa Monica Studio – God of War Ragnarök (@sonysantamonica) 's Twitter Profile Photo

🛠️ God of War Ragnarök v.06.00 is live!🛠️ Updates for all PlayStation Players – PS4/Pro | PS5/Pro 🧩 Reduced Puzzle Hints setting added 🎞️ Cinematic Audio Description setting added ⚙️ Various bug fixes New PS5 Pro Enhanced Options ❄️ New mode that enables Favor Quality

🛠️  God of War Ragnarök v.06.00 is live!🛠️

Updates for all PlayStation Players – PS4/Pro | PS5/Pro
🧩 Reduced Puzzle Hints setting added 
🎞️ Cinematic Audio Description setting added 
⚙️ Various bug fixes

New PS5 Pro Enhanced Options
❄️ New mode that enables Favor Quality
Salaar🐧 (@salaarkohari) 's Twitter Profile Photo

Battle Waves will be my 5th shipped game of 2024! 🤯 including 3 Steam games and 2 game jams. With Gabriel and I working full-time as CAGE Studios, we are working faster than ever on 3 internal projects and 2 external contracts. 🔥

Salaar🐧 (@salaarkohari) 's Twitter Profile Photo

Launched my 3rd indie game today!! Play Battle Waves for $5 and leave a Steam review to support two passionate indie game developers. ❤️ I never imagined that making games together as kids would lead us here. It's an exciting moment for us, and we're just getting started...

Rajul R (@dajoule) 's Twitter Profile Photo

I called it at Halloween! 😂 Congratulations to Team ASOBI for Game of the year! #Astrobot is an absolute gem of a game! Well deserved 🥲

I called it at Halloween! 😂 
Congratulations to <a href="/TeamAsobi/">Team ASOBI</a> for Game of the year!  #Astrobot is an absolute gem of a game! Well deserved 🥲