Marco Buono (@coreh) 's Twitter Profile
Marco Buono

@coreh

ID: 1494685814

linkhttps://linktr.ee/thecoreh calendar_today09-06-2013 05:02:32

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Marco Buono (@coreh) 's Twitter Profile Photo

Added a fluid shader to the HUD orbs, that now react to player motion 🐍🔴🔵🪽 #gamedev #indiegame #indiedev #solodev #BevyEngine

Marco Buono (@coreh) 's Twitter Profile Photo

[cw: game violence] Improved enemy behavior, and finally added the ability for them to damage you, via a (telegraphed) leap forward+bite attack. Trying to keep it very fair, so you'll only be hit if you don't dodge/shoot on time #gamedev #indiegame #indiedev #solodev #BevyEngine

Marco Buono (@coreh) 's Twitter Profile Photo

It's Halloween, so I guess I'll post something really spooky 👻💀🦴🩻🖌️ #WeightPaint #Blender #b3d #gamedev

It's Halloween, so I guess I'll post something really spooky

👻💀🦴🩻🖌️

#WeightPaint #Blender #b3d #gamedev
Marco Buono (@coreh) 's Twitter Profile Photo

[cw: videogame violence] Got the guard attack behavior, animation, lighting, and particles working. #gamedev #solodev #indiegame #indiedev #BevyEngine

Marco Buono (@coreh) 's Twitter Profile Photo

[cw: game violence] Working on a new level! 🚧 Human enemies now have additional animations, including variations for death/hit poses. Emergent NPC behaviors that should hopefully make encounters more interesting are taking shape #gamedev #indiegame #indiedev #solodev #BevyEngine

Marco Buono (@coreh) 's Twitter Profile Photo

Locale-specific item tally marks! (🔊 Turn the volume up, I also added sound effects) #gamedev #i18n #indiedev #solodev #BevyEngine