Cocos2D (@cocos2d) 's Twitter Profile
Cocos2D

@cocos2d

Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift

ID: 44851095

linkhttps://github.com/s1ddok/Fiber2D calendar_today05-06-2009 08:31:40

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Code Handwerker GmbH (@code_handwerker) 's Twitter Profile Photo

BTW: Rusty Quest uses @Cocos2D - added/modified some classes for the 3D stuff youtu.be/UHnDwdIfTHo #ios #Cocos2d #gamedev #indiedev

Andrey Volodin (@s1ddok) 's Twitter Profile Photo

Just found ~2k loc of uncommited changes in my local Fiber2D repo. Those are Freetype rendering related. github.com/s1ddok/Fiber2D…

Andrey Volodin (@s1ddok) 's Twitter Profile Photo

Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!

Quintin (@qball13z) 's Twitter Profile Photo

I feel like I've pushed the limits of what I can do with Cocos2D with our game and I'm proud of that, first engine I ever used. #gamedev

Cocos2D (@cocos2d) 's Twitter Profile Photo

Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable

Andrey Volodin (@s1ddok) 's Twitter Profile Photo

With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.

Andrey Volodin (@s1ddok) 's Twitter Profile Photo

Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)

Andrey Volodin (@s1ddok) 's Twitter Profile Photo

Rare gem: we at Prisma Labs are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_…